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Updated func godot to latest dev
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26 changed files with 682 additions and 6069 deletions
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@ -15,10 +15,8 @@ enum PROPERTY {
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DEFAULT_INVERSE_SCALE
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}
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@export var export_func_godot_settings: bool: set = _save_settings
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@export var reload_func_godot_settings: bool = false :
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set(value):
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_load_settings()
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@export_tool_button("Export func_godot settings", "Save") var export_func_godot_settings = _save_settings
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@export_tool_button("Reload func_godot settings", "Reload") var reload_func_godot_settings = _load_settings
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const CONFIG_PROPERTIES: Array[Dictionary] = [
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{
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@ -144,6 +144,7 @@ func create_material(texture_name: String) -> Material:
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if (map_settings.save_generated_materials and material
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and texture_name != map_settings.clip_texture
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and texture_name != map_settings.skip_texture
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and texture_name != map_settings.origin_texture
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and texture.resource_path != "res://addons/func_godot/textures/default_texture.png"):
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ResourceSaver.save(material, material_path)
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