Updated func godot to latest dev

This commit is contained in:
Marco 2025-06-20 10:52:08 +02:00
commit d41eaf5164
26 changed files with 682 additions and 6069 deletions

View file

@ -15,10 +15,8 @@ enum PROPERTY {
DEFAULT_INVERSE_SCALE
}
@export var export_func_godot_settings: bool: set = _save_settings
@export var reload_func_godot_settings: bool = false :
set(value):
_load_settings()
@export_tool_button("Export func_godot settings", "Save") var export_func_godot_settings = _save_settings
@export_tool_button("Reload func_godot settings", "Reload") var reload_func_godot_settings = _load_settings
const CONFIG_PROPERTIES: Array[Dictionary] = [
{

View file

@ -144,6 +144,7 @@ func create_material(texture_name: String) -> Material:
if (map_settings.save_generated_materials and material
and texture_name != map_settings.clip_texture
and texture_name != map_settings.skip_texture
and texture_name != map_settings.origin_texture
and texture.resource_path != "res://addons/func_godot/textures/default_texture.png"):
ResourceSaver.save(material, material_path)