Updated func godot to latest dev

This commit is contained in:
Marco 2025-06-20 10:52:08 +02:00
commit d41eaf5164
26 changed files with 682 additions and 6069 deletions

View file

@ -10,6 +10,7 @@ target_map_editor = 0
models_sub_folder = ""
scale_expression = ""
generate_size_property = false
rotation_offset = Vector3(0, 180, 0)
generate_gd_ignore_file = false
scene_file = ExtResource("2_6p0lm")
apply_rotation_on_map_build = true
@ -23,7 +24,8 @@ class_property_descriptions = {}
auto_apply_to_matching_node_properties = false
meta_properties = {
"model": "\"3D/MapModels/Barrel3DModel.glb\"",
"size": AABB(-8, -8, -8, 8, 8, 8)
"size": AABB(-8, -8, -8, 8, 8, 8),
"studio": "\"3D/MapModels/actor_chest_1.glb\""
}
node_class = ""
name_property = ""