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Nuclear gun and 3D tests
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commit
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34 changed files with 750 additions and 55 deletions
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@ -328,15 +328,24 @@ public partial class GameManager : Node2D
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case GameState.Playing:
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case GameState.Controlling:
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//Input.MouseMode = Input.MouseModeEnum.Confined;
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GetTree().SetPause(false);
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DelayedUnpause();
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//CallDeferred(MethodName.DelayedUnpause);
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//GetTree().SetPause(false);
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break;
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case GameState.Menu:
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//Input.MouseMode = Input.MouseModeEnum.Visible;
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GetTree().SetPause(false);
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DelayedUnpause();
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//CallDeferred(MethodName.DelayedUnpause);
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//GetTree().SetPause(false);
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break;
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}
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}
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private void DelayedUnpause()
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{
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GetTree().SetPause(false);
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}
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public void ClearBullets()
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{
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if (_bulletsContainer is null) return;
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