Nuclear gun and 3D tests

This commit is contained in:
MaddoScientisto 2025-03-22 00:33:24 +01:00
commit d1d3a3fdd5
34 changed files with 750 additions and 55 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=80 format=4 uid="uid://6a6tjohypmmb"]
[gd_scene load_steps=82 format=4 uid="uid://6a6tjohypmmb"]
[ext_resource type="Script" uid="uid://doxmbokehw8ci" path="res://Scripts/GameManager.cs" id="1_t2k72"]
[ext_resource type="PackedScene" uid="uid://c4pr2707hbeph" path="res://Scenes/Actors/fsm_player.tscn" id="2_2jsgm"]
@ -41,8 +41,10 @@
[ext_resource type="PackedScene" uid="uid://b7gkxlll3b1eg" path="res://Scenes/Activable/FloorEmitter.tscn" id="33_6h3t3"]
[ext_resource type="Texture2D" uid="uid://r2bdhalt8sih" path="res://Sprites/Items/ofudagun_test.png" id="33_v8wj6"]
[ext_resource type="Resource" uid="uid://cmra7n6so1x4u" path="res://Resources/BulletScripts/Basic_Enemy_Emitter_Spiral_Bullets.tres" id="35_imrxd"]
[ext_resource type="PackedScene" uid="uid://ey71mxa5ocpn" path="res://Scenes/Items/Shield_Extend_Pickup.tscn" id="37_5j8ks"]
[ext_resource type="PackedScene" uid="uid://b0k2grrc8xp1l" path="res://Scenes/Props/BigTank.tscn" id="37_47klv"]
[ext_resource type="PackedScene" uid="uid://dfat0erkvb513" path="res://Scenes/Actors/Fairy_New.tscn" id="37_sb7g3"]
[ext_resource type="PackedScene" uid="uid://1yxieu8ekvkm" path="res://Scenes/Items/Heart_Extend_Pickup.tscn" id="38_sb7g3"]
[sub_resource type="Resource" id="Resource_6wo78"]
script = ExtResource("4_s1vkf")
@ -472,7 +474,7 @@ Targets = [NodePath("../HorizontalForceField"), NodePath("../FloorEmitter"), Nod
position = Vector2(-48, 480)
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="Tilemaps/Actors"]
position = Vector2(-642, 312)
position = Vector2(289.455, 319.659)
sprite_frames = SubResource("SpriteFrames_qco45")
autoplay = "default"
frame = 22
@ -493,30 +495,12 @@ position = Vector2(-282.728, 648.41)
Script = ExtResource("35_imrxd")
InvertSignal = true
[node name="FairyGuard" parent="Tilemaps/Actors" instance=ExtResource("25_nb1db")]
position = Vector2(99, 311)
[node name="FairyGuard2" parent="Tilemaps/Actors" instance=ExtResource("25_nb1db")]
position = Vector2(96, 523)
[node name="Fairy" parent="Tilemaps/Actors" instance=ExtResource("37_sb7g3")]
position = Vector2(159, 349)
[node name="FairyGuard3" parent="Tilemaps/Actors" instance=ExtResource("25_nb1db")]
position = Vector2(-34, 566)
[node name="FairyGuard4" parent="Tilemaps/Actors" instance=ExtResource("25_nb1db")]
position = Vector2(-202, 610)
[node name="Fairy2" parent="Tilemaps/Actors" instance=ExtResource("37_sb7g3")]
position = Vector2(-103, 505)
[node name="Fairy3" parent="Tilemaps/Actors" instance=ExtResource("37_sb7g3")]
position = Vector2(-64, 642)
[node name="Fairy4" parent="Tilemaps/Actors" instance=ExtResource("37_sb7g3")]
position = Vector2(-123, 594)
[node name="Fairy5" parent="Tilemaps/Actors" instance=ExtResource("37_sb7g3")]
position = Vector2(287, 515)
@ -529,6 +513,12 @@ position = Vector2(-121, 476)
[node name="VerticalDoor3" parent="Tilemaps/Actors" instance=ExtResource("20_qudbj")]
position = Vector2(-324, 696)
[node name="ShieldExtendPickup" parent="Tilemaps/Actors" instance=ExtResource("37_5j8ks")]
position = Vector2(281, 296)
[node name="HeartExtendPickup" parent="Tilemaps/Actors" instance=ExtResource("38_sb7g3")]
position = Vector2(306, 326)
[node name="CameraController" type="Camera2D" parent="."]
script = ExtResource("7_lxkiw")
pixel_snap = false