Nuclear gun and 3D tests

This commit is contained in:
MaddoScientisto 2025-03-22 00:33:24 +01:00
commit d1d3a3fdd5
34 changed files with 750 additions and 55 deletions

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@ -0,0 +1,19 @@
[gd_resource type="Resource" script_class="BulletResource" load_steps=4 format=3 uid="uid://bhtt1h56ksjt3"]
[ext_resource type="PackedScene" uid="uid://b23lyiq42kvrr" path="res://Scenes/Weapons/Bullets/Nuclear_Bullet.tscn" id="1_wx5pd"]
[ext_resource type="PackedScene" uid="uid://1lowv5ce2poq" path="res://Scenes/Weapons/Bullets/Autoclearing_Explosion_Bullet.tscn" id="2_w7ktr"]
[ext_resource type="Script" uid="uid://dslyrfcej3g2n" path="res://Scripts/Resources/BulletResource.cs" id="3_mw15l"]
[resource]
script = ExtResource("3_mw15l")
BulletScene = ExtResource("1_wx5pd")
DestructionParticlesScene = ExtResource("2_w7ktr")
BulletSpeed = 120.0
Direction = Vector2(1, 0)
BulletDamage = 6.0
LifeTime = 20.0
DestroyOnCollision = true
Owner = 1
DamageType = 2
Controllable = false
TimeModifiers = null

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@ -47,8 +47,9 @@ PrefabPath = &"res://Scenes/Actors/Fairy_New.tscn"
MaxHealth = 2.0
MovementSpeed = 20.0
Weapon = ExtResource("7_xkg5o")
LootDrops = Array[Object]([SubResource("Resource_c8nix"), SubResource("Resource_gs2l3"), SubResource("Resource_sqnvg"), SubResource("Resource_5tyar"), SubResource("Resource_48xq6")])
LootDrops = Array[ExtResource("2_sxbtw")]([SubResource("Resource_c8nix"), SubResource("Resource_gs2l3"), SubResource("Resource_sqnvg"), SubResource("Resource_5tyar"), SubResource("Resource_48xq6")])
PlayerDetectionRange = 90.0
ViewRange = 120.0
AlarmReactRange = 300.0
PlayerDisengageRange = 200.0
metadata/_custom_type_script = "uid://cd5o0ceb50jki"

View file

@ -47,7 +47,7 @@ PrefabPath = &"res://Scenes/Actors/FairyGuard_New.tscn"
MaxHealth = 4.0
MovementSpeed = 30.0
Weapon = ExtResource("7_xlxdc")
LootDrops = Array[Object]([SubResource("Resource_c8nix"), SubResource("Resource_gs2l3"), SubResource("Resource_sqnvg"), SubResource("Resource_5tyar"), SubResource("Resource_48xq6")])
LootDrops = Array[ExtResource("2_ivudp")]([SubResource("Resource_c8nix"), SubResource("Resource_gs2l3"), SubResource("Resource_sqnvg"), SubResource("Resource_5tyar"), SubResource("Resource_48xq6")])
PlayerDetectionRange = 90.0
ViewRange = 120.0
AlarmReactRange = 200.0

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@ -0,0 +1,21 @@
[gd_resource type="Resource" script_class="LootItem" load_steps=4 format=3 uid="uid://brsukcuyoq364"]
[ext_resource type="Texture2D" uid="uid://cfxxgj6i5fykd" path="res://Sprites/Items/Nuclear_Gun.png" id="1_qxsuv"]
[ext_resource type="Resource" uid="uid://bpuvt30alfxhh" path="res://Resources/Weapons/NuclearGun.tres" id="3_5kq8e"]
[ext_resource type="Script" uid="uid://epnwjptvks3t" path="res://Scripts/Resources/LootItem.cs" id="4_imbrn"]
[resource]
script = ExtResource("4_imbrn")
ItemName = &"Nuclear Gun (MP-42)"
ItemDescription = &"Shoots micro suns"
ItemKey = &"NUCLEAR_GUN"
Item = 9
WeaponData = ExtResource("3_5kq8e")
Amount = 1
Max = 1
PickupIfMaxed = false
ConsumeOnUse = false
UiType = 1
Selectable = true
InventorySprite = ExtResource("1_qxsuv")
DropScenePath = &"res://Scenes/Items/Nuclear_Gun_Pickup.tscn"

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@ -0,0 +1,19 @@
[gd_resource type="Resource" script_class="LootItem" load_steps=3 format=3 uid="uid://cfod8kephnio6"]
[ext_resource type="Texture2D" uid="uid://b61po207ggn63" path="res://Sprites/Items/Yin_Ammo.png" id="1_6ly0q"]
[ext_resource type="Script" uid="uid://epnwjptvks3t" path="res://Scripts/Resources/LootItem.cs" id="2_x45it"]
[resource]
script = ExtResource("2_x45it")
ItemName = &"Nuclear Ammo"
ItemDescription = &"Ammo for Nuclear weapons"
ItemKey = &"NUCLEAR_AMMO"
Item = 3
Amount = 5
Max = 50
PickupIfMaxed = false
ConsumeOnUse = true
UiType = 2
Selectable = false
InventorySprite = ExtResource("1_6ly0q")
DropScenePath = &"res://Scenes/Items/Nuclear_Gun_Pickup.tscn"

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@ -0,0 +1,20 @@
[gd_resource type="Resource" script_class="WeaponResource" load_steps=3 format=3 uid="uid://bpuvt30alfxhh"]
[ext_resource type="Resource" uid="uid://bhtt1h56ksjt3" path="res://Resources/Bullets/nuclear_bullets.tres" id="1_x7js4"]
[ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="2_vm6dw"]
[resource]
script = ExtResource("2_vm6dw")
Name = &"Nuclear Gun (MP-42)"
BulletData = ExtResource("1_x7js4")
RateOfFire = 0.6
BulletCapacity = 5
ReloadTime = 0.5
AutoReload = true
InfiniteAmmo = false
BulletsPerShot = 1
SpreadAngle = 0.0
RandomSpread = 0.0
ItemKey = &"NUCLEAR_GUN"
AmmoKey = &"NUCLEAR_AMMO"
_rotationOffset = 0.0