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https://gitlab.com/MaddoScientisto/cirnogodot.git
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Nuclear gun and 3D tests
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parent
9d065a6f2b
commit
d1d3a3fdd5
34 changed files with 750 additions and 55 deletions
19
Resources/Bullets/nuclear_bullets.tres
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19
Resources/Bullets/nuclear_bullets.tres
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[gd_resource type="Resource" script_class="BulletResource" load_steps=4 format=3 uid="uid://bhtt1h56ksjt3"]
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[ext_resource type="PackedScene" uid="uid://b23lyiq42kvrr" path="res://Scenes/Weapons/Bullets/Nuclear_Bullet.tscn" id="1_wx5pd"]
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[ext_resource type="PackedScene" uid="uid://1lowv5ce2poq" path="res://Scenes/Weapons/Bullets/Autoclearing_Explosion_Bullet.tscn" id="2_w7ktr"]
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[ext_resource type="Script" uid="uid://dslyrfcej3g2n" path="res://Scripts/Resources/BulletResource.cs" id="3_mw15l"]
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[resource]
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script = ExtResource("3_mw15l")
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BulletScene = ExtResource("1_wx5pd")
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DestructionParticlesScene = ExtResource("2_w7ktr")
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BulletSpeed = 120.0
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Direction = Vector2(1, 0)
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BulletDamage = 6.0
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LifeTime = 20.0
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DestroyOnCollision = true
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Owner = 1
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DamageType = 2
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Controllable = false
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TimeModifiers = null
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@ -47,8 +47,9 @@ PrefabPath = &"res://Scenes/Actors/Fairy_New.tscn"
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MaxHealth = 2.0
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MovementSpeed = 20.0
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Weapon = ExtResource("7_xkg5o")
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LootDrops = Array[Object]([SubResource("Resource_c8nix"), SubResource("Resource_gs2l3"), SubResource("Resource_sqnvg"), SubResource("Resource_5tyar"), SubResource("Resource_48xq6")])
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LootDrops = Array[ExtResource("2_sxbtw")]([SubResource("Resource_c8nix"), SubResource("Resource_gs2l3"), SubResource("Resource_sqnvg"), SubResource("Resource_5tyar"), SubResource("Resource_48xq6")])
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PlayerDetectionRange = 90.0
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ViewRange = 120.0
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AlarmReactRange = 300.0
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PlayerDisengageRange = 200.0
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metadata/_custom_type_script = "uid://cd5o0ceb50jki"
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@ -47,7 +47,7 @@ PrefabPath = &"res://Scenes/Actors/FairyGuard_New.tscn"
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MaxHealth = 4.0
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MovementSpeed = 30.0
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Weapon = ExtResource("7_xlxdc")
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LootDrops = Array[Object]([SubResource("Resource_c8nix"), SubResource("Resource_gs2l3"), SubResource("Resource_sqnvg"), SubResource("Resource_5tyar"), SubResource("Resource_48xq6")])
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LootDrops = Array[ExtResource("2_ivudp")]([SubResource("Resource_c8nix"), SubResource("Resource_gs2l3"), SubResource("Resource_sqnvg"), SubResource("Resource_5tyar"), SubResource("Resource_48xq6")])
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PlayerDetectionRange = 90.0
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ViewRange = 120.0
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AlarmReactRange = 200.0
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21
Resources/Items/NuclearGunPickup.tres
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21
Resources/Items/NuclearGunPickup.tres
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[gd_resource type="Resource" script_class="LootItem" load_steps=4 format=3 uid="uid://brsukcuyoq364"]
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[ext_resource type="Texture2D" uid="uid://cfxxgj6i5fykd" path="res://Sprites/Items/Nuclear_Gun.png" id="1_qxsuv"]
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[ext_resource type="Resource" uid="uid://bpuvt30alfxhh" path="res://Resources/Weapons/NuclearGun.tres" id="3_5kq8e"]
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[ext_resource type="Script" uid="uid://epnwjptvks3t" path="res://Scripts/Resources/LootItem.cs" id="4_imbrn"]
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[resource]
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script = ExtResource("4_imbrn")
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ItemName = &"Nuclear Gun (MP-42)"
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ItemDescription = &"Shoots micro suns"
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ItemKey = &"NUCLEAR_GUN"
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Item = 9
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WeaponData = ExtResource("3_5kq8e")
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Amount = 1
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Max = 1
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PickupIfMaxed = false
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ConsumeOnUse = false
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UiType = 1
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Selectable = true
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InventorySprite = ExtResource("1_qxsuv")
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DropScenePath = &"res://Scenes/Items/Nuclear_Gun_Pickup.tscn"
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19
Resources/Items/Nuclear_Ammo_Pickup.tres
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19
Resources/Items/Nuclear_Ammo_Pickup.tres
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[gd_resource type="Resource" script_class="LootItem" load_steps=3 format=3 uid="uid://cfod8kephnio6"]
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[ext_resource type="Texture2D" uid="uid://b61po207ggn63" path="res://Sprites/Items/Yin_Ammo.png" id="1_6ly0q"]
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[ext_resource type="Script" uid="uid://epnwjptvks3t" path="res://Scripts/Resources/LootItem.cs" id="2_x45it"]
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[resource]
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script = ExtResource("2_x45it")
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ItemName = &"Nuclear Ammo"
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ItemDescription = &"Ammo for Nuclear weapons"
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ItemKey = &"NUCLEAR_AMMO"
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Item = 3
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Amount = 5
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Max = 50
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PickupIfMaxed = false
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ConsumeOnUse = true
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UiType = 2
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Selectable = false
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InventorySprite = ExtResource("1_6ly0q")
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DropScenePath = &"res://Scenes/Items/Nuclear_Gun_Pickup.tscn"
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20
Resources/Weapons/NuclearGun.tres
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20
Resources/Weapons/NuclearGun.tres
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[gd_resource type="Resource" script_class="WeaponResource" load_steps=3 format=3 uid="uid://bpuvt30alfxhh"]
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[ext_resource type="Resource" uid="uid://bhtt1h56ksjt3" path="res://Resources/Bullets/nuclear_bullets.tres" id="1_x7js4"]
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[ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="2_vm6dw"]
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[resource]
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script = ExtResource("2_vm6dw")
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Name = &"Nuclear Gun (MP-42)"
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BulletData = ExtResource("1_x7js4")
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RateOfFire = 0.6
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BulletCapacity = 5
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ReloadTime = 0.5
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AutoReload = true
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InfiniteAmmo = false
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BulletsPerShot = 1
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SpreadAngle = 0.0
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RandomSpread = 0.0
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ItemKey = &"NUCLEAR_GUN"
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AmmoKey = &"NUCLEAR_AMMO"
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_rotationOffset = 0.0
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