Upgrade to godot 4.6

This commit is contained in:
MaddoScientisto 2026-01-31 08:38:43 +01:00
commit d16f9b3b9d
71 changed files with 306 additions and 506 deletions

View file

@ -31,11 +31,15 @@ resources_spreadsheet_view/fold_docks=true
resources_spreadsheet_view/resource_cell_label_mode=1
resources_spreadsheet_view/freeze_first_column=true
[animation]
compatibility/default_parent_skeleton_in_mesh_instance_3d=true
[application]
config/name="Cirno"
run/main_scene="uid://dew6axbejrusj"
config/features=PackedStringArray("4.5", "C#", "GL Compatibility")
config/features=PackedStringArray("4.6", "C#", "GL Compatibility")
config/icon="res://icon.svg"
[audio]
@ -48,7 +52,7 @@ DebugStats="res://Scenes/debug_stats.tscn"
Dialogic="*res://addons/dialogic/Core/DialogicGameHandler.gd"
GlobalState="*res://Scripts/GlobalState.cs"
GodotGTweensContextNode="*res://GTweensGodot/Godot/Source/Contexts/GodotGTweensContextNode.cs"
CyclopsAutoload="*res://addons/cyclops_level_builder/cyclops_global_scene.tscn"
CyclopsAutoload="*uid://4siqre3jhe80"
PoolingManager="*res://Scenes/Utils/pooling_manager.tscn"
TBGAME="*res://3D/TrenchBroom/EntityScripts/tb_manager.gd"
GlobalInputManager="*res://Scenes/Utils/GlobalInputManager.tscn"