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Upgrade to godot 4.6
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commit
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71 changed files with 306 additions and 506 deletions
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@ -31,11 +31,15 @@ resources_spreadsheet_view/fold_docks=true
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resources_spreadsheet_view/resource_cell_label_mode=1
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resources_spreadsheet_view/freeze_first_column=true
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[animation]
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compatibility/default_parent_skeleton_in_mesh_instance_3d=true
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[application]
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config/name="Cirno"
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run/main_scene="uid://dew6axbejrusj"
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config/features=PackedStringArray("4.5", "C#", "GL Compatibility")
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config/features=PackedStringArray("4.6", "C#", "GL Compatibility")
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config/icon="res://icon.svg"
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[audio]
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@ -48,7 +52,7 @@ DebugStats="res://Scenes/debug_stats.tscn"
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Dialogic="*res://addons/dialogic/Core/DialogicGameHandler.gd"
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GlobalState="*res://Scripts/GlobalState.cs"
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GodotGTweensContextNode="*res://GTweensGodot/Godot/Source/Contexts/GodotGTweensContextNode.cs"
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CyclopsAutoload="*res://addons/cyclops_level_builder/cyclops_global_scene.tscn"
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CyclopsAutoload="*uid://4siqre3jhe80"
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PoolingManager="*res://Scenes/Utils/pooling_manager.tscn"
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TBGAME="*res://3D/TrenchBroom/EntityScripts/tb_manager.gd"
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GlobalInputManager="*res://Scenes/Utils/GlobalInputManager.tscn"
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