Upgrade to godot 4.6

This commit is contained in:
MaddoScientisto 2026-01-31 08:38:43 +01:00
commit d16f9b3b9d
71 changed files with 306 additions and 506 deletions

View file

@ -1,4 +1,4 @@
[gd_resource type="VisualShader" load_steps=11 format=3 uid="uid://cjdl1m3psohju"]
[gd_resource type="VisualShader" format=3 uid="uid://cjdl1m3psohju"]
[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_7rr75"]
default_input_values = [0, 0.0, 1, 5.0]
@ -35,61 +35,6 @@ input_name = "time"
[resource]
resource_local_to_scene = true
code = "shader_type canvas_item;
render_mode blend_mix;
void fragment() {
vec4 n_out7p0;
// Texture2D:7
n_out7p0 = texture(TEXTURE, UV);
float n_out7p4 = n_out7p0.a;
// Input:2
vec2 n_out2p0 = UV;
// VectorDecompose:3
float n_out3p0 = n_out2p0.x;
float n_out3p1 = n_out2p0.y;
// FloatOp:4
float n_in4p1 = 100.00000;
float n_out4p0 = n_out3p1 * n_in4p1;
// Input:9
float n_out9p0 = TIME;
// FloatOp:10
float n_in10p1 = 5.00000;
float n_out10p0 = n_out9p0 * n_in10p1;
// FloatOp:11
float n_out11p0 = n_out4p0 + n_out10p0;
// FloatFunc:5
float n_out5p0 = sin(n_out11p0);
// Mix:8
float n_in8p2 = 0.50000;
float n_out8p0 = mix(n_out7p4, n_out5p0, n_in8p2);
// Output:0
COLOR.a = n_out8p0;
}
"
mode = 1
flags/light_only = false
nodes/fragment/0/position = Vector2(2520, 280)