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Alarm trigger enhancements
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9 changed files with 80 additions and 20 deletions
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@ -1,6 +1,7 @@
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using Godot;
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using System;
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using Cirno.Scripts;
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using Godot.Collections;
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public partial class Camera : Enemy
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{
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@ -8,6 +9,8 @@ public partial class Camera : Enemy
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private AlarmManager _alarmManager;
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[Export] public Array<Node2D> AlarmActivationTargets { get; private set; }
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///private AlarmManager _alarmManager;
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public override void _Ready()
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