Alarm trigger enhancements

This commit is contained in:
Marco 2025-03-27 17:42:45 +01:00
commit d0baa87bba
9 changed files with 80 additions and 20 deletions

View file

@ -1,6 +1,7 @@
using Godot;
using System;
using Cirno.Scripts;
using Godot.Collections;
public partial class Camera : Enemy
{
@ -8,6 +9,8 @@ public partial class Camera : Enemy
private AlarmManager _alarmManager;
[Export] public Array<Node2D> AlarmActivationTargets { get; private set; }
///private AlarmManager _alarmManager;
public override void _Ready()