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Tweaks
This commit is contained in:
parent
37ecce8279
commit
d07fe420dd
6 changed files with 35 additions and 11 deletions
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@ -12,8 +12,8 @@ script = ExtResource("1_31o2l")
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ItemName = "Ammo 1"
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ItemKey = "Ammo1"
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Item = 3
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Amount = 100
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Max = 800
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Amount = 25
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Max = 400
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PickupIfMaxed = false
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ConsumeOnUse = true
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UiType = 2
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@ -12,8 +12,8 @@ BulletCapacity = 4
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ReloadTime = 1.0
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AutoReload = true
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InfiniteAmmo = true
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BulletsPerShot = 1
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SpreadAngle = 0.0
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BulletsPerShot = 5
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SpreadAngle = 180.0
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RandomSpread = 0.0
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AmmoKey = ""
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_rotationOffset = 0.0
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19
Resources/Weapons/EnemyWeapon_simple.tres
Normal file
19
Resources/Weapons/EnemyWeapon_simple.tres
Normal file
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@ -0,0 +1,19 @@
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[gd_resource type="Resource" script_class="WeaponResource" load_steps=3 format=3 uid="uid://csdlihliv4cr8"]
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[ext_resource type="Resource" uid="uid://dqnvesdj0dk3v" path="res://Resources/Bullets/simple_enemy_bullet.tres" id="1_gsalt"]
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[ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="2_vddmk"]
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[resource]
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script = ExtResource("2_vddmk")
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Name = "Enemy Weapon"
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BulletData = ExtResource("1_gsalt")
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RateOfFire = 0.4
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BulletCapacity = 4
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ReloadTime = 1.0
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AutoReload = true
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InfiniteAmmo = true
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BulletsPerShot = 1
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SpreadAngle = 0.0
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RandomSpread = 0.0
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AmmoKey = ""
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_rotationOffset = 0.0
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@ -10,7 +10,7 @@
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[ext_resource type="Script" uid="uid://c4qmuxjhheahr" path="res://Scripts/Components/ProximityPlayerDetection.cs" id="8_j0gdf"]
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[ext_resource type="Script" uid="uid://cqwvssstkrdmw" path="res://Scripts/Components/Actors/ActorResourceProvider.cs" id="9_4h871"]
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[ext_resource type="PackedScene" uid="uid://cj63k0dmk7tl1" path="res://Scenes/Weapons/enemy_weapon_base.tscn" id="10_nc74c"]
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[ext_resource type="Resource" uid="uid://cdfmedtgp2rcn" path="res://Resources/Weapons/EnemyWeapon.tres" id="11_ksqei"]
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[ext_resource type="Resource" uid="uid://csdlihliv4cr8" path="res://Resources/Weapons/EnemyWeapon_simple.tres" id="11_y6dmo"]
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[ext_resource type="Script" uid="uid://2cijskgyt2xb" path="res://Scripts/Components/Actors/DamageReceiverActorModule.cs" id="12_ubjf1"]
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[ext_resource type="Script" uid="uid://m0ag88kn0c40" path="res://Scripts/Components/Actors/DeathAnimationHandler.cs" id="13_pc4bh"]
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[ext_resource type="Resource" uid="uid://dk2rbf88a5irh" path="res://Resources/Bullets/Explosion_Harmless.tres" id="14_bjjn4"]
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@ -82,7 +82,7 @@ ResourceName = "Health"
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MaxResource = 6.0
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[node name="EnemyWeapon" parent="." instance=ExtResource("10_nc74c")]
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WeaponData = ExtResource("11_ksqei")
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WeaponData = ExtResource("11_y6dmo")
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[node name="DamageReceiver" type="Node2D" parent="." node_paths=PackedStringArray("HealthProvider")]
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script = ExtResource("12_ubjf1")
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@ -7,8 +7,8 @@
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radius = 2.23607
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[node name="Bullet" type="Area2D" groups=["bullets"]]
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collision_layer = 128
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collision_mask = 71
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collision_layer = 136
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collision_mask = 87
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script = ExtResource("1_s0j1e")
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Speed = 200.0
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metadata/_edit_group_ = true
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@ -450,7 +450,7 @@ SpawnMarkers = Dictionary[int, NodePath]({
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255: NodePath("Factory Tilemaps/Debug Room/DebugRoomStartPosition")
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})
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WeaponTemplate = ExtResource("3_2wlhc")
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StartingEquipment = Array[ExtResource("6_8tdlb")]([ExtResource("4_swym2"), ExtResource("5_nqier")])
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StartingEquipment = [ExtResource("4_swym2"), ExtResource("5_nqier")]
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MapStartData = SubResource("Resource_6sau4")
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metadata/_edit_lock_ = true
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@ -908,9 +908,8 @@ metadata/_edit_group_ = true
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visible = false
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_trackName = "computer1"
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[node name="Computer2" parent="Factory Tilemaps/LevelProps" node_paths=PackedStringArray("Target", "Targets") instance=ExtResource("31_243ec")]
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[node name="Computer2" parent="Factory Tilemaps/LevelProps" node_paths=PackedStringArray("Targets") instance=ExtResource("31_243ec")]
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position = Vector2(-1464, -276)
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Target = NodePath("")
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Targets = [NodePath("Script2")]
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[node name="Script2" type="Node2D" parent="Factory Tilemaps/LevelProps/Computer2"]
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@ -1081,6 +1080,12 @@ position = Vector2(-1131, -398)
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[node name="FairyGuard3" parent="Factory Tilemaps/LevelProps/ServerRoom" instance=ExtResource("73_cfpaq")]
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position = Vector2(-1067, -363)
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[node name="HealthStation" parent="Factory Tilemaps/LevelProps" instance=ExtResource("38_kuhg5")]
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position = Vector2(-654, -136)
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[node name="Ammo1" parent="Factory Tilemaps" instance=ExtResource("34_17pjh")]
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position = Vector2(-872, -220)
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[node name="CameraController" type="Camera2D" parent="."]
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process_mode = 1
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script = ExtResource("6_t8ide")
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