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https://gitlab.com/MaddoScientisto/cirnogodot.git
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Loot drops provider
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parent
cc85cd4b54
commit
cf4b11d157
9 changed files with 117 additions and 19 deletions
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@ -9,6 +9,9 @@ public partial class Dead : EnemyStateBase
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[Export]
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public EnemyStorageModule StorageModule { get; private set; }
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[Export]
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public EnemyDropsProvider DropsProvider { get; private set; }
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// public override void Init(IStateMachine<EnemyState, CharacterBody2D> machine)
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// {
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@ -27,7 +30,8 @@ public partial class Dead : EnemyStateBase
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activatable.Activate(StorageModule.Root.ActivationType);
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}
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StorageModule.Root.QueueFree();
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DropsProvider.DropLoot();
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StorageModule.Root.QueueFree();
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}
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}
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55
Scripts/Components/FSM/Enemy/EnemyDropsProvider.cs
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55
Scripts/Components/FSM/Enemy/EnemyDropsProvider.cs
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@ -0,0 +1,55 @@
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using Cirno.Scripts.Resources;
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using Godot;
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namespace Cirno.Scripts.Components.FSM.Enemy;
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public partial class EnemyDropsProvider : Node2D
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{
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private RandomNumberGenerator _rng = new();
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[Export] public float DropRadius { get; private set; } = 8f;
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[Export]
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public EnemyStorageModule StorageModule { get; private set; }
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public void DropLoot()
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{
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foreach (var loot in StorageModule.LootDrops)
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{
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if (loot is { Item: not null })
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{
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float roll = _rng.RandfRange(0f, 100f); // Generate a number between 0 and 100
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if (roll <= loot.Chance) // Compare with drop chance
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{
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DropItem(loot.Item);
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}
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}
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}
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}
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private void DropItem(LootItem item)
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{
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if (!string.IsNullOrWhiteSpace(item.DropScenePath))
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{
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GD.Print($"Dropped item: {item.ItemName}");
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var scene = GD.Load<PackedScene>(item.DropScenePath);
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var droppedItem = StorageModule.Root.CreateSibling<Node2D>(scene);
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// Generate random point within DropRadius
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float angle = _rng.RandfRange(0, Mathf.Tau); // Random angle (0 to 2π)
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float radius = _rng.RandfRange(0, DropRadius); // Random radius within range
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// Convert polar to cartesian coordinates
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float xOffset = radius * Mathf.Cos(angle);
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float yOffset = radius * Mathf.Sin(angle);
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Vector2 spawnPosition = StorageModule.Root.GlobalPosition + new Vector2(xOffset, yOffset);
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droppedItem.GlobalPosition = spawnPosition;
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}
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else
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{
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GD.Print($"Skipping Item with missing path: {item.ItemName}");
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}
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}
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}
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1
Scripts/Components/FSM/Enemy/EnemyDropsProvider.cs.uid
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1
Scripts/Components/FSM/Enemy/EnemyDropsProvider.cs.uid
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@ -0,0 +1 @@
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uid://bw4t2clyr6lib
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@ -11,8 +11,8 @@ public partial class EnemyFSMProxy : CharacterBody2D
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[Export] public EnemyStateMachine EnemyFSM { get; private set; }
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[Export] public EnemyResource EnemyResource { get; private set; }
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[Export] public Array<LootDrop> ExtraLoot { get; private set; }
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[Export] public Array<LootDrop> ExtraLoot { get; private set; } = [];
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[Export]
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public AiState StartingAiState { get; private set; }
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@ -1,4 +1,8 @@
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using Godot;
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using System.Collections.Generic;
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using System.Linq;
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using Cirno.Scripts.Resources.Loot;
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using Godot;
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using Godot.Collections;
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namespace Cirno.Scripts.Components.FSM.Enemy;
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@ -11,8 +15,8 @@ public partial class EnemyStorageModule : Node2D
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public Vector2 FacingDirection { get; set; }
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public float MovementSpeed => Root.EnemyResource.MovementSpeed;
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public IEnumerable<LootDrop> LootDrops => Root.EnemyResource.LootDrops.Concat(Root.ExtraLoot);
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