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Removed broken avoidance
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f0eee13e57
commit
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3 changed files with 3 additions and 13 deletions
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@ -6,17 +6,6 @@ public partial class TilemapAvoidance : TileMapLayer
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[Export] private TileMapLayer _solidLayer;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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}
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public override bool _UseTileDataRuntimeUpdate(Vector2I coords)
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{
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if (_solidLayer.GetUsedCellsById(0).Contains(coords))
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