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Removed broken avoidance
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f0eee13e57
commit
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3 changed files with 3 additions and 13 deletions
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@ -45,11 +45,11 @@ position = Vector2(0, 5)
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shape = SubResource("CircleShape2D_cacb5")
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[node name="PlayerDetection" type="Area2D" parent="."]
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visible = false
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collision_layer = 16
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collision_mask = 2
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[node name="PlayerDetectionArea" type="CollisionShape2D" parent="PlayerDetection"]
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visible = false
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shape = SubResource("CircleShape2D_v711r")
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[node name="ShootTimer" type="Timer" parent="."]
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@ -65,6 +65,7 @@ BulletSpeed = 50.0
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target_desired_distance = 64.0
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path_max_distance = 800.0
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path_postprocessing = 1
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avoidance_enabled = true
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debug_enabled = true
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debug_path_custom_color = Color(1, 0, 0, 1)
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