Removed broken avoidance

This commit is contained in:
Marco 2025-01-31 17:43:17 +01:00
commit cd806d2b61
3 changed files with 3 additions and 13 deletions

View file

@ -45,11 +45,11 @@ position = Vector2(0, 5)
shape = SubResource("CircleShape2D_cacb5")
[node name="PlayerDetection" type="Area2D" parent="."]
visible = false
collision_layer = 16
collision_mask = 2
[node name="PlayerDetectionArea" type="CollisionShape2D" parent="PlayerDetection"]
visible = false
shape = SubResource("CircleShape2D_v711r")
[node name="ShootTimer" type="Timer" parent="."]
@ -65,6 +65,7 @@ BulletSpeed = 50.0
target_desired_distance = 64.0
path_max_distance = 800.0
path_postprocessing = 1
avoidance_enabled = true
debug_enabled = true
debug_path_custom_color = Color(1, 0, 0, 1)

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