2D Character and weapons

This commit is contained in:
Marco 2025-06-17 11:57:59 +02:00
commit cc9c4e5aa1
37 changed files with 1115 additions and 91 deletions

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@ -18,7 +18,7 @@ public partial class SpiderbombEffectResource : ItemEffectResource
public IITemEffectMachine Execute()
{
var bullet = PoolingManager.Instance.SpawnBullet(item.WeaponData.BulletData);
var bullet = PoolingManager.Instance.SpawnBullet<Bullet>(item.WeaponData.BulletData);
bullet.GlobalPosition = parent.Machine.MainObject.GlobalPosition;
//var bullet = parent.CreateChildOf<Bullet>(GameManager.Instance.BulletsContainer, item.WeaponData.BulletData.BulletScene, parent.GlobalPosition);