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2D Character and weapons
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37 changed files with 1115 additions and 91 deletions
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@ -232,7 +232,7 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
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// emit projectile
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var bulletData = item.WeaponData.MakeBullet(this.GlobalPosition);
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var bullet = PoolingManager.Instance.SpawnBullet(bulletData.OriginalBulletResource);
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var bullet = PoolingManager.Instance.SpawnBullet<Bullet>(bulletData.OriginalBulletResource);
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bullet.GlobalPosition = this.GlobalPosition;
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