2D Character and weapons

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Marco 2025-06-17 11:57:59 +02:00
commit cc9c4e5aa1
37 changed files with 1115 additions and 91 deletions

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@ -22,7 +22,6 @@ public partial class IsoMovementModule : ModuleBase<PlayerState, CharacterBody3D
public int MovementSpeed => _isStrafing ? StrafeSpeed : Speed;
private IStateMachine<PlayerState, CharacterBody3D> _stateMachine;
private CharacterBody3D MainObject => _stateMachine.MainObject;
public override void EnterState(PlayerState state)