2D Character and weapons

This commit is contained in:
Marco 2025-06-17 11:57:59 +02:00
commit cc9c4e5aa1
37 changed files with 1115 additions and 91 deletions

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using Cirno.Scripts.Misc;
using Godot;
namespace Cirno.Scripts.Components.Actors;
public partial class MouseAimProvider3D : Node3D, IMouseAimProvider
{
public Vector2 GetMouseAimInput()
{
Vector2 mouseWorldPos = DisplayServer.MouseGetPosition();
var screenPosition = CameraController3D.Instance.UnprojectPosition(this.GlobalPosition);
return mouseWorldPos - screenPosition;
}
}