2D Character and weapons

This commit is contained in:
Marco 2025-06-17 11:57:59 +02:00
commit cc9c4e5aa1
37 changed files with 1115 additions and 91 deletions

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@ -80,7 +80,7 @@ public partial class Barrel : Area2D, IDestructible
if (ExplosionData == null) return;
var explosion = PoolingManager.Instance.SpawnBullet(ExplosionData);
var explosion = PoolingManager.Instance.SpawnBullet<Bullet>(ExplosionData);
explosion.GlobalPosition = this.GlobalPosition;
//var explosion = this.CreateSibling<Bullet>(ExplosionData.BulletScene);