2D Character and weapons

This commit is contained in:
Marco 2025-06-17 11:57:59 +02:00
commit cc9c4e5aa1
37 changed files with 1115 additions and 91 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=91 format=3 uid="uid://c4pr2707hbeph"]
[gd_scene load_steps=92 format=3 uid="uid://c4pr2707hbeph"]
[ext_resource type="Script" uid="uid://d2ubk5gucny6s" path="res://Scripts/Components/FSM/PlayerFSMProxy.cs" id="1_g3wua"]
[ext_resource type="Script" uid="uid://bw2hakslndaxm" path="res://Scripts/Components/FSM/PlayerStateMachine.cs" id="1_mpmil"]
@ -27,6 +27,7 @@
[ext_resource type="Script" uid="uid://cqwvssstkrdmw" path="res://Scripts/Components/Actors/ActorResourceProvider.cs" id="15_5qlss"]
[ext_resource type="Texture2D" uid="uid://cf2855sd3hqty" path="res://Sprites/Actors/Aiming_Reticule_Small.png" id="19_fnw0c"]
[ext_resource type="Texture2D" uid="uid://bc4tp44e00g0d" path="res://Sprites/Actors/Focus_Square.png" id="20_3ho10"]
[ext_resource type="Script" uid="uid://bfmnmk0rfwa1i" path="res://Scripts/Components/Actors/MouseAimProvider2D.cs" id="20_3rkrn"]
[ext_resource type="Script" uid="uid://dv205x8msohpv" path="res://Scripts/Components/Actors/ActivationProvider.cs" id="22_12cwd"]
[ext_resource type="PackedScene" uid="uid://chkpk7erlqajg" path="res://Scenes/Selector.tscn" id="23_5tmtw"]
[ext_resource type="AudioStream" uid="uid://myr6n2c1u503" path="res://SFX/581602__samsterbirdies__beep-error.mp3" id="24_5tmtw"]
@ -383,7 +384,7 @@ _animationProvider = NodePath("../../AnimationProvider")
[node name="Dead" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("_animationProvider", "_inputProvider", "_healthProvider", "_motivationProvider")]
script = ExtResource("4_0pqs8")
_animationProvider = NodePath("../../AnimationProvider")
_inputProvider = NodePath("../../InputProvider")
_inputProvider = NodePath("")
_healthProvider = NodePath("../../DamageReceiver/HealthProvider")
_motivationProvider = NodePath("../../DamageReceiver/MotivationProvider")
@ -444,9 +445,12 @@ script = ExtResource("7_pmkfo")
_animatedSprite = NodePath("../Legs")
BlinkMaterial = ExtResource("4_5qlss")
[node name="InputProvider" type="Node2D" parent="."]
[node name="InputProvider" type="Node" parent="."]
script = ExtResource("8_i6wc8")
[node name="MouseAimProvider" type="Node2D" parent="InputProvider"]
script = ExtResource("20_3rkrn")
[node name="CrosshairProvider" type="Node2D" parent="." node_paths=PackedStringArray("StorageModule", "AnimatedSprite")]
script = ExtResource("9_s0ir4")
StorageModule = NodePath("../Storage")