Enemy FSM death

This commit is contained in:
Marco 2025-03-21 15:33:37 +01:00
commit cc85cd4b54
4 changed files with 34 additions and 3 deletions

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@ -80,8 +80,9 @@ DamageReceiver = NodePath("../../DamageReceiver")
EquippedWeapon = NodePath("../../EnemyWeapon")
_moduleNodes = [NodePath("../../AnimationModule")]
[node name="Dead" type="Node2D" parent="StateMachine"]
[node name="Dead" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("StorageModule")]
script = ExtResource("8_pi7ab")
StorageModule = NodePath("../../Storage")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
sprite_frames = ExtResource("1_ho0th")