Refactored switches and chests and mapping

This commit is contained in:
Marco 2025-01-30 17:24:40 +01:00
commit cc5376e94e
14 changed files with 158 additions and 91 deletions

View file

@ -6,3 +6,4 @@
script = ExtResource("1_istlt")
Item = 0
Amount = 1
Max = 1

View file

@ -1,28 +1,43 @@
using Godot;
using System;
using System.Diagnostics;
using System.Linq;
using Cirno.Scripts.Resources;
using Godot.Collections;
public partial class Interactable : Area2D
{
[Export] public Activable Target { get; set; }
[Export] public bool RequiresKeycard { get; set; }
private InventoryManager _inventoryManager;
[Export] public Array<LootItem> Requirements = new Array<LootItem>();
protected InventoryManager _inventoryManager;
public override void _Ready()
{
_inventoryManager = GetNode<InventoryManager>("/root/GameScene/InventoryManager");
}
public void Activate()
protected bool MeetsRequirements()
{
if (RequiresKeycard) {
if (_inventoryManager.RedKeycard) {
Target?.Activate();
}
if (Requirements.Any())
{
if (_inventoryManager.HasItems(Requirements.Select(x => x.Item).ToList()))
{
GD.Print($"Requirements for activation of {this.Name} successfully met: {string.Join(",", Requirements.Select(x => x.Item))} ");
return true;
}
else
{
Target?.Activate();
GD.Print($"Requirements for activation of {this.Name} not met: {string.Join(",", Requirements.Select(x => x.Item))} ");
return false;
}
}
return true;
}
public virtual void Activate()
{
}
}

View file

@ -1,9 +1,7 @@
[gd_scene load_steps=15 format=3 uid="uid://djf0y08ix66fn"]
[gd_scene load_steps=12 format=3 uid="uid://djf0y08ix66fn"]
[ext_resource type="Script" path="res://Scenes/Interactable.cs" id="1_4p5d3"]
[ext_resource type="Script" path="res://Scripts/Chest.cs" id="1_cwpn7"]
[ext_resource type="Texture2D" uid="uid://qeh4ai8h6sw5" path="res://Sprites/Chest.png" id="2_w7a1a"]
[ext_resource type="Script" path="res://Scripts/Pickupper.cs" id="3_qro6k"]
[ext_resource type="Script" path="res://Scripts/Resources/LootItem.cs" id="4_rcd61"]
[sub_resource type="CircleShape2D" id="CircleShape2D_ihal6"]
radius = 16.0
@ -76,16 +74,10 @@ animations = [{
[sub_resource type="RectangleShape2D" id="RectangleShape2D_isrvb"]
size = Vector2(12, 10)
[sub_resource type="Resource" id="Resource_0qq1f"]
script = ExtResource("4_rcd61")
Item = 3
Amount = 10
[node name="Chest" type="Area2D" node_paths=PackedStringArray("Target") groups=["Interactable"]]
[node name="Chest" type="Area2D" groups=["Interactable"]]
collision_layer = 4
collision_mask = 2
script = ExtResource("1_4p5d3")
Target = NodePath("Pickupper")
script = ExtResource("1_cwpn7")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_ihal6")
@ -102,7 +94,3 @@ gravity_scale = 0.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"]
position = Vector2(0, -3)
shape = SubResource("RectangleShape2D_isrvb")
[node name="Pickupper" type="Node2D" parent="."]
script = ExtResource("3_qro6k")
LootTable = [SubResource("Resource_0qq1f")]

View file

@ -1,6 +1,6 @@
[gd_scene load_steps=4 format=3 uid="uid://crph24e6e0v0q"]
[ext_resource type="Script" path="res://Scenes/Interactable.cs" id="1_g3j01"]
[ext_resource type="Script" path="res://Scripts/Interactables/Switch.cs" id="1_alima"]
[ext_resource type="Texture2D" uid="uid://d24g1qb40t72l" path="res://Sprites/Button_Small.png" id="2_7m30w"]
[sub_resource type="CircleShape2D" id="CircleShape2D_vvpve"]
@ -8,7 +8,7 @@
[node name="ControlPad" type="Area2D" groups=["Interactable"]]
collision_layer = 4
collision_mask = 2
script = ExtResource("1_g3j01")
script = ExtResource("1_alima")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_vvpve")

View file

@ -0,0 +1,11 @@
[gd_scene load_steps=4 format=3 uid="uid://cdr4m7pydqk6u"]
[ext_resource type="PackedScene" uid="uid://crph24e6e0v0q" path="res://Scenes/Interactable/Control_Pad.tscn" id="1_dv2sa"]
[ext_resource type="Resource" uid="uid://dibquna7fww7t" path="res://Resources/Items/Red_Keycard.tres" id="2_mv5hn"]
[ext_resource type="Texture2D" uid="uid://ch6nbhxgxxtf" path="res://Sprites/Red_Card_Reader.png" id="3_4xaqn"]
[node name="ControlPad" instance=ExtResource("1_dv2sa")]
Requirements = [ExtResource("2_mv5hn")]
[node name="Sprite2D" parent="." index="1"]
texture = ExtResource("3_4xaqn")

View file

@ -1,6 +1,7 @@
[gd_scene load_steps=4 format=3 uid="uid://cymtsmui4yo17"]
[gd_scene load_steps=5 format=3 uid="uid://cymtsmui4yo17"]
[ext_resource type="Script" path="res://Scenes/Interactable.cs" id="1_q256v"]
[ext_resource type="Resource" uid="uid://dibquna7fww7t" path="res://Resources/Items/Red_Keycard.tres" id="2_fqvgh"]
[ext_resource type="Texture2D" uid="uid://ch6nbhxgxxtf" path="res://Sprites/Red_Card_Reader.png" id="2_xidhq"]
[sub_resource type="CircleShape2D" id="CircleShape2D_hhoab"]
@ -10,7 +11,7 @@ radius = 12.0
collision_layer = 4
collision_mask = 2
script = ExtResource("1_q256v")
RequiresKeycard = true
Requirements = [ExtResource("2_fqvgh")]
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_hhoab")

View file

@ -6,11 +6,10 @@
[sub_resource type="RectangleShape2D" id="RectangleShape2D_x0adl"]
[node name="ControlPad" type="Area2D" node_paths=PackedStringArray("Target") groups=["Interactable"]]
[node name="ControlPad" type="Area2D" groups=["Interactable"]]
collision_layer = 4
collision_mask = 2
script = ExtResource("1_8ev2v")
Target = NodePath("Pickupper")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_x0adl")

File diff suppressed because one or more lines are too long

View file

@ -1,18 +1,26 @@
namespace Cirno.Scripts;
using Cirno.Scripts.Resources;
using Godot;
using Godot.Collections;
public partial class Chest : Activable
namespace Cirno.Scripts;
public partial class Chest : Interactable
{
private InventoryManager inventoryManager;
public override void _Ready()
{
inventoryManager = GetNode<InventoryManager>("/root/GameScene/InventoryManager");
}
[Export] public Array<LootItem> LootTable = new Array<LootItem>();
public override void Activate()
{
inventoryManager.AddRedKeycard();
GetParent().QueueFree();
if (!MeetsRequirements()) return;
foreach (var item in LootTable)
{
_inventoryManager.AddItem(item.Item, item.Amount);
}
}
public override void _Ready()
{
base._Ready();
}
}

View file

@ -0,0 +1,16 @@
using Godot;
namespace Cirno.Scripts.Interactables;
public partial class Switch : Interactable
{
[Export] public Activable Target { get; set; }
public override void Activate()
{
if (MeetsRequirements())
{
Target?.Activate();
}
}
}

View file

@ -1,11 +1,16 @@
using Godot;
using System;
using System.Collections.Generic;
using System.Linq;
using Cirno.Scripts;
using Cirno.Scripts.Resources;
public partial class InventoryManager : Node2D
{
public bool RedKeycard { get; set; }
private List<LootItem> _items = new List<LootItem>();
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
@ -16,41 +21,53 @@ public partial class InventoryManager : Node2D
{
}
public bool HasItems(List<ItemTypes> items)
{
return items.Aggregate(false, (current, item) => current || HasItem(item));
}
public bool HasItem(ItemTypes type)
{
return _items.Any(x => x.Item == type && x.Amount > 0);
}
public bool AddItem(ItemTypes type, int amount = 1)
{
switch (type)
{
case ItemTypes.KeycardRed:
RedKeycard = true;
GD.Print($"Red Keycard x{amount}");
break;
case ItemTypes.KeycardBlue:
GD.Print($"Blue Keycard x{amount}");
break;
case ItemTypes.KeycardGreen:
GD.Print($"Green Keycard x{amount}");
break;
case ItemTypes.Ammo:
GD.Print($"Ammo x{amount}");
break;
case ItemTypes.Medkit:
GD.Print($"Medkit x{amount}");
break;
case ItemTypes.CrabBomb:
GD.Print($"CrabBomb x{amount}");
break;
case ItemTypes.Bomb:
GD.Print($"Bomb x{amount}");
break;
case ItemTypes.Mine:
GD.Print($"Mine x{amount}");
break;
case ItemTypes.Battery:
GD.Print($"Battery x{amount}");
break;
default:
return false;
}
_items.Add(new LootItem() { Item = type, Amount = amount });
GD.Print($"Added {type} x{amount}");
// switch (type)
// {
// // case ItemTypes.KeycardRed:
// // RedKeycard = true;
// // GD.Print($"Red Keycard x{amount}");
// // break;
// // case ItemTypes.KeycardBlue:
// // GD.Print($"Blue Keycard x{amount}");
// // break;
// // case ItemTypes.KeycardGreen:
// // GD.Print($"Green Keycard x{amount}");
// // break;
// // case ItemTypes.Ammo:
// // GD.Print($"Ammo x{amount}");
// // break;
// // case ItemTypes.Medkit:
// // GD.Print($"Medkit x{amount}");
// // break;
// // case ItemTypes.CrabBomb:
// // GD.Print($"CrabBomb x{amount}");
// // break;
// // case ItemTypes.Bomb:
// // GD.Print($"Bomb x{amount}");
// // break;
// // case ItemTypes.Mine:
// // GD.Print($"Mine x{amount}");
// // break;
// // case ItemTypes.Battery:
// // GD.Print($"Battery x{amount}");
// // break;
// // default:
// // return false;
// }
return true; // TODO: Return false if could not be added
}

View file

@ -24,6 +24,9 @@ public partial class Pickupper : Activable
}
//inventoryManager.AddRedKeycard();
GetParent().QueueFree(); // TODO: send a signal instead
//GetParent().QueueFree(); // TODO: send a signal instead
}
}

View file

@ -7,4 +7,5 @@ public partial class LootItem : Resource
{
[Export] public ItemTypes Item;
[Export] public int Amount;
[Export] public int Max;
}

View file

@ -1,4 +1,5 @@
using Godot;
using Cirno.Scripts.Interactables;
using Godot;
[Tool]
public partial class DoorButtonVisualizer : Node2D
@ -36,7 +37,7 @@ public partial class DoorButtonVisualizer : Node2D
// if (TargetPath == null || !Engine.IsEditorHint())
// return;
if (_parent is not Interactable p) return;
if (_parent is not Switch p) return;
if (p.Target == null) return;