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Refactored switches and chests and mapping
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295d32e66d
commit
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14 changed files with 158 additions and 91 deletions
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@ -1,6 +1,7 @@
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[gd_scene load_steps=4 format=3 uid="uid://cymtsmui4yo17"]
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[gd_scene load_steps=5 format=3 uid="uid://cymtsmui4yo17"]
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[ext_resource type="Script" path="res://Scenes/Interactable.cs" id="1_q256v"]
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[ext_resource type="Resource" uid="uid://dibquna7fww7t" path="res://Resources/Items/Red_Keycard.tres" id="2_fqvgh"]
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[ext_resource type="Texture2D" uid="uid://ch6nbhxgxxtf" path="res://Sprites/Red_Card_Reader.png" id="2_xidhq"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_hhoab"]
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@ -10,7 +11,7 @@ radius = 12.0
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collision_layer = 4
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collision_mask = 2
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script = ExtResource("1_q256v")
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RequiresKeycard = true
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Requirements = [ExtResource("2_fqvgh")]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_hhoab")
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