Refactored switches and chests and mapping

This commit is contained in:
Marco 2025-01-30 17:24:40 +01:00
commit cc5376e94e
14 changed files with 158 additions and 91 deletions

View file

@ -1,6 +1,7 @@
[gd_scene load_steps=4 format=3 uid="uid://cymtsmui4yo17"]
[gd_scene load_steps=5 format=3 uid="uid://cymtsmui4yo17"]
[ext_resource type="Script" path="res://Scenes/Interactable.cs" id="1_q256v"]
[ext_resource type="Resource" uid="uid://dibquna7fww7t" path="res://Resources/Items/Red_Keycard.tres" id="2_fqvgh"]
[ext_resource type="Texture2D" uid="uid://ch6nbhxgxxtf" path="res://Sprites/Red_Card_Reader.png" id="2_xidhq"]
[sub_resource type="CircleShape2D" id="CircleShape2D_hhoab"]
@ -10,7 +11,7 @@ radius = 12.0
collision_layer = 4
collision_mask = 2
script = ExtResource("1_q256v")
RequiresKeycard = true
Requirements = [ExtResource("2_fqvgh")]
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_hhoab")