Updated dialogic

This commit is contained in:
MaddoScientisto 2026-01-05 16:00:41 +01:00
commit cbb82512ee
483 changed files with 5743 additions and 2177 deletions

View file

@ -17,6 +17,7 @@ var text := ""
## it will play.
var character: DialogicCharacter = null
## If a character is set, this setting can change the portrait of that character.
## If a runtime-character is created, the portrait can instead be a color (hex or color name).
var portrait := ""
### Helpers
@ -24,15 +25,15 @@ var portrait := ""
## Used to set the character resource from the unique name identifier and vice versa
var character_identifier: String:
get:
if character:
var identifier := DialogicResourceUtil.get_unique_identifier(character.resource_path)
if character and not "{" in character_identifier:
var identifier := character.get_identifier()
if not identifier.is_empty():
return identifier
return character_identifier
set(value):
character_identifier = value
character = DialogicResourceUtil.get_character_resource(value)
if not character.portraits.has(portrait):
if Engine.is_editor_hint() and ((not character) or (character and not character.portraits.has(portrait))):
portrait = ""
ui_update_needed.emit()
@ -51,44 +52,65 @@ func _clear_state() -> void:
dialogic.current_state_info.erase('text_sub_idx')
_disconnect_signals()
func _execute() -> void:
if text.is_empty():
finish()
return
if (not character or character.custom_info.get('style', '').is_empty()) and dialogic.has_subsystem('Styles'):
# if previous characters had a custom style change back to base style
if dialogic.current_state_info.get('base_style') != dialogic.current_state_info.get('style'):
dialogic.Styles.change_style(dialogic.current_state_info.get('base_style', 'Default'))
await dialogic.get_tree().process_frame
## If the speaker is provided as an expression, parse it now.
if "{" in character_identifier:
character = null
var character_name: String = dialogic.Expressions.execute_string(character_identifier)
get_or_create_character(character_name)
var character_name_text := dialogic.Text.get_character_name_parsed(character)
if character:
if dialogic.has_subsystem('Styles') and character.custom_info.get('style', null):
dialogic.Styles.change_style(character.custom_info.style, false)
await dialogic.get_tree().process_frame
## Change Portrait and Active Speaker
if dialogic.has_subsystem("Portraits"):
if character:
dialogic.Portraits.change_speaker(character, portrait)
if portrait and dialogic.has_subsystem('Portraits') and dialogic.Portraits.is_character_joined(character):
dialogic.Portraits.change_character_portrait(character, portrait)
dialogic.Portraits.change_speaker(character, portrait)
var check_portrait: String = portrait if !portrait.is_empty() else dialogic.current_state_info['portraits'].get(character.resource_path, {}).get('portrait', '')
if portrait and dialogic.Portraits.is_character_joined(character):
dialogic.Portraits.change_character_portrait(character, portrait)
if check_portrait and character.portraits.get(check_portrait, {}).get('sound_mood', '') in character.custom_info.get('sound_moods', {}):
dialogic.Text.update_typing_sound_mood(character.custom_info.get('sound_moods', {}).get(character.portraits[check_portrait].get('sound_mood', {}), {}))
elif !character.custom_info.get('sound_mood_default', '').is_empty():
dialogic.Text.update_typing_sound_mood(character.custom_info.get('sound_moods', {}).get(character.custom_info.get('sound_mood_default'), {}))
else:
dialogic.Text.update_typing_sound_mood()
dialogic.Portraits.change_speaker(null)
## Change and Type Sound Mood
if character:
dialogic.Text.update_name_label(character)
var current_portrait: String = portrait
if portrait.is_empty():
current_portrait = dialogic.current_state_info["portraits"].get(character.get_identifier(), {}).get("portrait", "")
var current_portrait_sound_mood: String = character.portraits.get(current_portrait, {}).get("sound_mood", "")
dialogic.Text.update_typing_sound_mood_from_character(character, current_portrait_sound_mood)
else:
dialogic.Portraits.change_speaker(null)
dialogic.Text.update_name_label(null)
dialogic.Text.update_typing_sound_mood()
## Handle style changes
if dialogic.has_subsystem("Styles"):
var current_base_style: String = dialogic.current_state_info.get("base_style")
var current_style: String = dialogic.current_state_info.get("style", "")
var character_style: String = "" if not character else character.custom_info.get("style", "")
## Change back to base style, if another characters style is currently used
if (not character or character_style.is_empty()) and (current_base_style != current_style):
dialogic.Styles.change_style(dialogic.current_state_info.get("base_style", "Default"))
await dialogic.get_tree().process_frame
## Change to the characters style if this character has one
elif character and not character_style.is_empty():
dialogic.Styles.change_style(character_style, false)
await dialogic.get_tree().process_frame
_connect_signals()
var character_name_text := dialogic.Text.get_character_name_parsed(character)
var final_text: String = get_property_translated('text')
if ProjectSettings.get_setting('dialogic/text/split_at_new_lines', false):
match ProjectSettings.get_setting('dialogic/text/split_at_new_lines_as', 0):
@ -114,10 +136,10 @@ func _execute() -> void:
dialogic.current_state_info['text_sub_idx'] = section_idx
var segment: String = dialogic.Text.parse_text(split_text[section_idx][0])
var segment: String = dialogic.Text.parse_text(split_text[section_idx][0], 0)
var is_append: bool = split_text[section_idx][1]
final_text = segment
final_text = ProjectSettings.get_setting("dialogic/text/dialog_text_prefix", "")+segment
dialogic.Text.about_to_show_text.emit({'text':final_text, 'character':character, 'portrait':portrait, 'append': is_append})
await dialogic.Text.update_textbox(final_text, false)
@ -126,6 +148,8 @@ func _execute() -> void:
_try_play_current_line_voice()
final_text = dialogic.Text.update_dialog_text(final_text, false, is_append)
dialogic.Text.text_started.emit({'text':final_text, 'character':character, 'portrait':portrait, 'append': is_append})
_mark_as_read(character_name_text, final_text)
# We must skip text animation before we potentially return when there
@ -257,22 +281,23 @@ func _init() -> void:
event_category = "Main"
event_sorting_index = 0
expand_by_default = true
help_page_path = "https://docs.dialogic.pro/writing-text-events.html"
help_page_path = "https://docs.dialogic.pro/writing-texts.html"
################################################################################
## SAVING/LOADING
#region SAVING/LOADING
################################################################################
func to_text() -> String:
var result := text.replace('\n', '\\\n')
var result := text.replace('\n', '\\\n').strip_edges(false).trim_suffix("\\")
result = result.replace(':', '\\:')
if result.is_empty():
result = "<Empty Text Event>"
if character:
var name := DialogicResourceUtil.get_unique_identifier(character.resource_path)
if character or character_identifier:
var name := character_identifier
if character:
name = character.get_identifier()
if name.count(" ") > 0:
name = '"' + name + '"'
if not portrait.is_empty():
@ -293,27 +318,45 @@ func from_text(string:String) -> void:
character = DialogicResourceUtil.get_character_resource(character_identifier)
var result := regex.search(string.trim_prefix('\\'))
if result.get_string('portrait'):
portrait = result.get_string('portrait').strip_edges().trim_prefix('(').trim_suffix(')')
if result and not result.get_string('name').is_empty():
var name := result.get_string('name').strip_edges()
if name == '_':
character = null
elif "{" in name:
## If it's an expression, we load the character in _execute.
character_identifier = name
character = null
else:
character = DialogicResourceUtil.get_character_resource(name)
get_or_create_character(name)
if character == null and Engine.is_editor_hint() == false:
character = DialogicCharacter.new()
character.display_name = name
character.resource_path = "user://"+name+".dch"
DialogicResourceUtil.add_resource_to_directory(character.resource_path, DialogicResourceUtil.get_character_directory())
if not result:
return
if !result.get_string('portrait').is_empty():
portrait = result.get_string('portrait').strip_edges().trim_prefix('(').trim_suffix(')')
text = result.get_string('text').replace("\\\n", "\n").replace('\\:', ':').strip_edges().trim_prefix('\\')
if text == '<Empty Text Event>':
text = ""
if result:
text = result.get_string('text').replace("\\\n", "\n").replace('\\:', ':').strip_edges().trim_prefix('\\')
if text == '<Empty Text Event>':
text = ""
func get_or_create_character(name:String) -> void:
character = DialogicResourceUtil.get_character_resource(name)
if character == null:
if Engine.is_editor_hint() == false:
character = DialogicCharacter.new()
character.display_name = name
character.set_identifier(name)
if portrait:
if "{" in portrait:
character.color = Color(dialogic.Expressions.execute_string(portrait))
else:
character.color = Color(portrait)
else:
character_identifier = name
func is_valid_event(_string:String) -> bool:
@ -329,8 +372,8 @@ func is_string_full_event(string:String) -> bool:
func get_shortcode_parameters() -> Dictionary:
return {
#param_name : property_info
"character" : {"property": "character_identifier", "default": ""},
"portrait" : {"property": "portrait", "default": ""},
"character" : {"property": "character_identifier", "default": "", "ext_file":true},
"portrait" : {"property": "portrait", "default": ""},
}
#endregion
@ -364,7 +407,7 @@ func build_event_editor() -> void:
{'file_extension' : '.dch',
'mode' : 2,
'suggestions_func' : get_character_suggestions,
'empty_text' : '(No one)',
'placeholder' : '(No one)',
'icon' : load("res://addons/dialogic/Editor/Images/Resources/character.svg")}, 'do_any_characters_exist()')
add_header_edit('portrait', ValueType.DYNAMIC_OPTIONS,
{'suggestions_func' : get_portrait_suggestions,
@ -384,8 +427,13 @@ func do_any_characters_exist() -> bool:
func get_character_suggestions(search_text:String) -> Dictionary:
return DialogicUtil.get_character_suggestions(search_text, character, true, false, editor_node)
var suggestions := DialogicUtil.get_character_suggestions(search_text, character, true, false, editor_node)
if search_text and not search_text in suggestions:
suggestions[search_text] = {
"value":search_text,
"tooltip": "A temporary character, created on the spot.",
"editor_icon":["GuiEllipsis", "EditorIcons"]}
return suggestions
func get_portrait_suggestions(search_text:String) -> Dictionary:
return DialogicUtil.get_portrait_suggestions(search_text, character, true, "Don't change")
@ -429,7 +477,7 @@ func _get_code_completion(CodeCompletionHelper:Node, TextNode:TextEdit, line:Str
func _get_start_code_completion(CodeCompletionHelper:Node, TextNode:TextEdit) -> void:
CodeCompletionHelper.suggest_characters(TextNode, CodeEdit.KIND_CLASS, true)
CodeCompletionHelper.suggest_characters(TextNode, CodeEdit.KIND_CLASS, self)
func suggest_bbcode(TextNode:CodeEdit):
@ -462,10 +510,10 @@ var text_effect_color := Color('#898276')
func _get_syntax_highlighting(Highlighter:SyntaxHighlighter, dict:Dictionary, line:String) -> Dictionary:
load_text_effects()
if text_random_word_regex.get_pattern().is_empty():
text_random_word_regex.compile("(?<!\\\\)\\<[^\\[\\>]+(\\/[^\\>]*)\\>")
text_random_word_regex.compile(r"(?<!\\)\<[^\>]+(\/[^\>]*)\>")
var result := regex.search(line)
if !result:
if not result:
return dict
if Highlighter.mode == Highlighter.Modes.FULL_HIGHLIGHTING:
if result.get_string('name'):
@ -475,24 +523,29 @@ func _get_syntax_highlighting(Highlighter:SyntaxHighlighter, dict:Dictionary, li
dict[result.get_start('portrait')] = {"color":Highlighter.character_portrait_color}
dict[result.get_end('portrait')] = {"color":Highlighter.normal_color}
if result.get_string('text'):
var effects_result := text_effects_regex.search_all(line)
for eff in effects_result:
dict[eff.get_start()] = {"color":text_effect_color}
dict[eff.get_end()] = {"color":Highlighter.normal_color}
dict = Highlighter.color_region(dict, Highlighter.variable_color, line, '{', '}', result.get_start('text'))
## Color the random selection modifier
for replace_mod_match in text_random_word_regex.search_all(result.get_string('text')):
var color: Color = Highlighter.string_color
color = color.lerp(Highlighter.normal_color, 0.4)
dict[replace_mod_match.get_start()+result.get_start('text')] = {'color':Highlighter.string_color}
var offset := 1
for b in replace_mod_match.get_string().trim_suffix('>').trim_prefix('<').split('/'):
for b:RegExMatch in RegEx.create_from_string(r"(\[[^\]]*\]|[^\/]|\/\/)+").search_all(replace_mod_match.get_string().trim_prefix("<").trim_suffix(">")):
color.h = wrap(color.h+0.2, 0, 1)
dict[replace_mod_match.get_start()+result.get_start('text')+offset] = {'color':color}
offset += len(b)
offset += len(b.get_string())
dict[replace_mod_match.get_start()+result.get_start('text')+offset] = {'color':Highlighter.string_color}
offset += 1
dict[replace_mod_match.get_end()+result.get_start('text')] = {'color':Highlighter.normal_color}
## Color bbcode and text effects
var effects_result := text_effects_regex.search_all(line)
for eff in effects_result:
var prev_color: Color = Highlighter.dict_get_color_at_column(dict, eff.get_start())
dict[eff.get_start()] = {"color":text_effect_color.lerp(prev_color, 0.4)}
dict[eff.get_end()] = {"color":prev_color}
dict = Highlighter.color_region(dict, Highlighter.variable_color, line, '{', '}', result.get_start('text'))
return dict
#endregion