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https://gitlab.com/MaddoScientisto/cirnogodot.git
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Updated dialogic
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parent
1d11462073
commit
cbb82512ee
483 changed files with 5743 additions and 2177 deletions
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@ -9,7 +9,12 @@ extends Control
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@onready var name_label_box: PanelContainer = (%NameLabelPanel as PanelContainer)
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@onready var name_label_holder: HBoxContainer = $DialogText/NameLabelPositioner
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var node_to_point_at: Node = null
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var node_to_point_at: Node = null:
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set(val):
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node_to_point_at = val
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base_position = get_speaker_canvas_position() + base_direction * safe_zone
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position = base_position
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var current_character: DialogicCharacter = null
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var max_width := 300
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@ -36,13 +41,14 @@ func _ready() -> void:
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func reset() -> void:
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set_process(false)
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scale = Vector2.ZERO
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modulate.a = 0.0
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tail.points = []
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bubble_rect = Rect2(0,0,2,2)
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base_position = get_speaker_canvas_position()
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base_position = get_speaker_canvas_position() + base_direction * safe_zone
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position = base_position
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@ -106,7 +112,7 @@ func close() -> void:
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func _on_dialog_text_started_revealing_text() -> void:
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_resize_bubble(get_base_content_size(), true)
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_resize_bubble(await get_base_content_size(), true)
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func _resize_bubble(content_size:Vector2, popup:=false) -> void:
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@ -137,25 +143,43 @@ func _on_question_shown(info:Dictionary) -> void:
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if !is_visible_in_tree():
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return
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await get_tree().process_frame
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# Avoid choice_container's flickering(because some ticks will happen in
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# `await get_base_content_size()` which will make choice_container exist
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# at its old position for several tens of milliseconds).
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choice_container.modulate.a = 0
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var content_size := get_base_content_size()
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var content_size := await get_base_content_size()
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content_size.y += choice_container.size.y
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content_size.x = max(content_size.x, choice_container.size.x)
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_resize_bubble(content_size)
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# Now, choice_container has changed to its new position, so we can make it
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# actually show up.
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choice_container.modulate.a = 1
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func get_base_content_size() -> Vector2:
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var font: Font = text.get_theme_font(&"normal_font")
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return font.get_multiline_string_size(
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var text_width = font.get_multiline_string_size(
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text.get_parsed_text(),
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HORIZONTAL_ALIGNMENT_LEFT,
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max_width,
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text.get_theme_font_size(&"normal_font_size")
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)
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).x
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# Let text use content's width, and let text auto shrink height to its content.
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text.size = Vector2(text_width, 0)
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await get_tree().process_frame
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# Don't know why text.size.y != content's height,
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# so we re-set text.size.y to 0 to let text shrink to its content again.
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# Finally works this time.
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text.size.y = 0
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await get_tree().process_frame
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return text.size
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func add_choice_container(node:Container, alignment:=FlowContainer.ALIGNMENT_BEGIN) -> void:
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func add_choice_container(node:Container, alignment:=FlowContainer.ALIGNMENT_BEGIN, choices_button_path:="", maximum_choices:=5) -> void:
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if choice_container:
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choice_container.get_parent().remove_child(choice_container)
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choice_container.queue_free()
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@ -168,9 +192,21 @@ func add_choice_container(node:Container, alignment:=FlowContainer.ALIGNMENT_BEG
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if node is HFlowContainer:
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(node as HFlowContainer).alignment = alignment
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var choices_button: PackedScene = null
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if not choices_button_path.is_empty():
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if ResourceLoader.exists(choices_button_path):
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choices_button = (load(choices_button_path) as PackedScene)
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else:
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printerr("[Dialogic] Unable to load custom choice button from ", choices_button_path)
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for i:int in range(5):
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choice_container.add_child(DialogicNode_ChoiceButton.new())
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for i:int in range(maximum_choices):
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var new_button : DialogicNode_ChoiceButton
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if choices_button == null:
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new_button = DialogicNode_ChoiceButton.new()
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else:
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new_button = (choices_button.instantiate() as DialogicNode_ChoiceButton)
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choice_container.add_child(new_button)
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if node is HFlowContainer:
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continue
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match alignment:
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@ -200,3 +236,11 @@ func get_speaker_canvas_position() -> Vector2:
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if node_to_point_at is CanvasItem:
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base_position = (node_to_point_at as CanvasItem).get_global_transform_with_canvas().origin
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return base_position
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## Changes the property of mouse filter of the bubble and its children (text and label).
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func change_mouse_filter(mouse_filter: Control.MouseFilter) -> void:
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mouse_filter = mouse_filter
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text.mouse_filter = mouse_filter
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name_label_box.mouse_filter = mouse_filter
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name_label_holder.mouse_filter = mouse_filter
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