Updated dialogic

This commit is contained in:
MaddoScientisto 2026-01-05 16:00:41 +01:00
commit cbb82512ee
483 changed files with 5743 additions and 2177 deletions

View file

@ -3,6 +3,7 @@ class_name DialogicResourceUtil
static var label_cache := {}
static var event_cache: Array[DialogicEvent] = []
static var channel_cache := {}
static var special_resources := {}
@ -11,6 +12,8 @@ static func update() -> void:
update_directory('.dch')
update_directory('.dtl')
update_label_cache()
update_audio_channel_cache()
DialogicStylesUtil.build_style_directory()
#region RESOURCE DIRECTORIES
@ -53,30 +56,54 @@ static func update_directory(extension:String) -> void:
static func add_resource_to_directory(file_path:String, directory:Dictionary) -> Dictionary:
var suggested_name := file_path.get_file().trim_suffix("."+file_path.get_extension())
var temp := suggested_name
while suggested_name in directory:
suggested_name = file_path.trim_suffix("/"+suggested_name+"."+file_path.get_extension()).get_file().path_join(suggested_name)
if suggested_name == temp:
break
temp = suggested_name
directory[suggested_name] = file_path
return directory
## Returns the unique identifier for the given resource path.
## Returns an empty string if no identifier was found.
static func get_unique_identifier(file_path:String) -> String:
var identifier: String = get_directory(file_path.get_extension()).find_key(file_path)
static func get_unique_identifier_by_path(file_path:String) -> String:
if not file_path: return ""
var identifier: Variant = get_directory(file_path.get_extension()).find_key(file_path)
if typeof(identifier) == TYPE_STRING:
return identifier
return ""
static func get_resource_path_from_identifier(identifier:String, extension:String) -> String:
var value: Variant = get_directory(extension).get(identifier, '')
if value is String:
return value
return ""
## Returns the resource associated with the given unique identifier.
## The expected extension is needed to use the right directory.
static func get_resource_from_identifier(identifier:String, extension:String) -> Resource:
var path: String = get_directory(extension).get(identifier, '')
if ResourceLoader.exists(path):
return load(path)
var value: Variant = get_directory(extension).get(identifier, '')
if typeof(value) == TYPE_STRING and ResourceLoader.exists(value):
return load(value)
elif value is Resource:
return value
return null
## Returns a boolean that expresses whether the resource exists.
## The expected extension is needed to use the right directory.
static func resource_exists_from_identifier(identifier:String, extension:String) -> bool:
var value: Variant = get_directory(extension).get(identifier, '')
if typeof(value) == TYPE_STRING:
return ResourceLoader.exists(value)
return value is Resource
## Editor Only
static func change_unique_identifier(file_path:String, new_identifier:String) -> void:
var directory := get_directory(file_path.get_extension())
var key: String = directory.find_key(file_path)
@ -110,6 +137,21 @@ static func remove_resource(file_path:String) -> void:
static func is_identifier_unused(extension:String, identifier:String) -> bool:
return not identifier in get_directory(extension)
## While usually the directory maps identifiers to paths, this method (only supposed to be used at runtime)
## allows mapping resources that are not saved to an identifier.
static func register_runtime_resource(resource:Resource, identifier:String, extension:String) -> void:
var directory := get_directory(extension)
directory[identifier] = resource
set_directory(extension, directory)
static func get_runtime_unique_identifier(resource:Resource, extension:String) -> String:
var identifier: Variant = get_directory(extension).find_key(resource)
if typeof(identifier) == TYPE_STRING:
return identifier
return ""
#endregion
#region LABEL CACHE
@ -139,6 +181,45 @@ static func update_label_cache() -> void:
#endregion
#region AUDIO CHANNEL CACHE
################################################################################
# The audio channel cache is only for the editor so we don't have to scan all timelines
# whenever we want to suggest channels. This has no use in game and is not always perfect.
static func get_audio_channel_cache() -> Dictionary:
if not channel_cache.is_empty():
return channel_cache
channel_cache = DialogicUtil.get_editor_setting('channel_ref', {})
return channel_cache
static func get_channel_list() -> Array:
if channel_cache.is_empty():
return []
var cached_names := []
for timeline in channel_cache:
for name in channel_cache[timeline]:
if not cached_names.has(name):
cached_names.append(name)
return cached_names
static func set_audio_channel_cache(cache:Dictionary) -> void:
channel_cache = cache
static func update_audio_channel_cache() -> void:
var cache := get_audio_channel_cache()
var timelines := get_timeline_directory().values()
for timeline in cache:
if !timeline in timelines:
cache.erase(timeline)
set_audio_channel_cache(cache)
#endregion
#region EVENT CACHE
################################################################################
@ -260,6 +341,10 @@ static func get_timeline_directory() -> Dictionary:
return get_directory('dtl')
static func timeline_resource_exists(timeline_identifier:String) -> bool:
return resource_exists_from_identifier(timeline_identifier, 'dtl')
static func get_timeline_resource(timeline_identifier:String) -> DialogicTimeline:
return get_resource_from_identifier(timeline_identifier, 'dtl')
@ -275,7 +360,7 @@ static func list_resources_of_type(extension:String) -> Array:
static func scan_folder(path:String, extension:String) -> Array:
var list: Array = []
if DirAccess.dir_exists_absolute(path):
if DirAccess.dir_exists_absolute(path) and not FileAccess.file_exists(path + "/" + ".gdignore"):
var dir := DirAccess.open(path)
dir.list_dir_begin()
var file_name := dir.get_next()