Updated dialogic

This commit is contained in:
MaddoScientisto 2026-01-05 16:00:41 +01:00
commit cbb82512ee
483 changed files with 5743 additions and 2177 deletions

View file

@ -70,64 +70,71 @@ var paused := false:
dialogic_resumed.emit()
## A timeline that will be played when dialog ends.
## By default this timeline only contains a clear event.
var dialog_ending_timeline: DialogicTimeline
## Emitted when [member paused] changes to `true`.
signal dialogic_paused
## Emitted when [member paused] changes to `false`.
signal dialogic_resumed
## Emitted when the timeline ends.
## This can be a timeline ending or [method end_timeline] being called.
signal timeline_ended
## Emitted when a timeline starts by calling either [method start]
## or [method start_timeline].
signal timeline_started
## Emitted when the timeline ends.
## This can be a timeline ending or [method end_timeline] being called.
signal timeline_ended
## Emitted when an event starts being executed.
## The event may not have finished executing yet.
signal event_handled(resource: DialogicEvent)
## Emitted when a [class SignalEvent] event was reached.
@warning_ignore("unused_signal") # This is emitted by the signal event.
signal signal_event(argument: Variant)
## Emitted when a signal event gets fired from a [class TextEvent] event.
@warning_ignore("unused_signal") # This is emitted by the text subsystem.
signal text_signal(argument: String)
# Careful, this section is repopulated automatically at certain moments.
#region SUBSYSTEMS
var Animations := preload("res://addons/dialogic/Modules/Core/subsystem_animation.gd").new():
get: return get_subsystem("Animations")
var Audio := preload("res://addons/dialogic/Modules/Audio/subsystem_audio.gd").new():
get: return get_subsystem("Audio")
var Backgrounds := preload("res://addons/dialogic/Modules/Background/subsystem_backgrounds.gd").new():
get: return get_subsystem("Backgrounds")
var Portraits := preload("res://addons/dialogic/Modules/Character/subsystem_portraits.gd").new():
get: return get_subsystem("Portraits")
var PortraitContainers := preload("res://addons/dialogic/Modules/Character/subsystem_containers.gd").new():
get: return get_subsystem("PortraitContainers")
var Choices := preload("res://addons/dialogic/Modules/Choice/subsystem_choices.gd").new():
get: return get_subsystem("Choices")
var Expressions := preload("res://addons/dialogic/Modules/Core/subsystem_expression.gd").new():
get: return get_subsystem("Expressions")
var Animations := preload("res://addons/dialogic/Modules/Core/subsystem_animation.gd").new():
get: return get_subsystem("Animations")
var Inputs := preload("res://addons/dialogic/Modules/Core/subsystem_input.gd").new():
get: return get_subsystem("Inputs")
var Glossary := preload("res://addons/dialogic/Modules/Glossary/subsystem_glossary.gd").new():
get: return get_subsystem("Glossary")
var History := preload("res://addons/dialogic/Modules/History/subsystem_history.gd").new():
get: return get_subsystem("History")
var Inputs := preload("res://addons/dialogic/Modules/Core/subsystem_input.gd").new():
get: return get_subsystem("Inputs")
var Jump := preload("res://addons/dialogic/Modules/Jump/subsystem_jump.gd").new():
get: return get_subsystem("Jump")
var PortraitContainers := preload("res://addons/dialogic/Modules/Character/subsystem_containers.gd").new():
get: return get_subsystem("PortraitContainers")
var Portraits := preload("res://addons/dialogic/Modules/Character/subsystem_portraits.gd").new():
get: return get_subsystem("Portraits")
var Save := preload("res://addons/dialogic/Modules/Save/subsystem_save.gd").new():
get: return get_subsystem("Save")
@ -149,9 +156,6 @@ var VAR := preload("res://addons/dialogic/Modules/Variable/subsystem_variables.g
var Voice := preload("res://addons/dialogic/Modules/Voice/subsystem_voice.gd").new():
get: return get_subsystem("Voice")
var ShowImage := preload("res://addons/dialogic_additions/ShowImage/subsystem_show_image.gd").new():
get: return get_subsystem("ShowImage")
#endregion
@ -161,6 +165,11 @@ func _ready() -> void:
clear()
DialogicResourceUtil.update_event_cache()
dialog_ending_timeline = DialogicTimeline.new()
dialog_ending_timeline.from_text("[clear]")
#region TIMELINE & EVENT HANDLING
################################################################################
@ -168,12 +177,12 @@ func _ready() -> void:
## Method to start a timeline AND ensure that a layout scene is present.
## For argument info, checkout [method start_timeline].
## -> returns the layout node
func start(timeline:Variant, label:Variant="") -> Node:
func start(timeline:Variant, label_or_idx:Variant="") -> Node:
# If we don't have a style subsystem, default to just start_timeline()
if not has_subsystem('Styles'):
printerr("[Dialogic] You called Dialogic.start() but the Styles subsystem is missing!")
clear(ClearFlags.KEEP_VARIABLES)
start_timeline(timeline, label)
start_timeline(timeline, label_or_idx)
return null
# Otherwise make sure there is a style active.
@ -185,10 +194,12 @@ func start(timeline:Variant, label:Variant="") -> Node:
scene.show()
if not scene.is_node_ready():
scene.ready.connect(clear.bind(ClearFlags.KEEP_VARIABLES))
scene.ready.connect(start_timeline.bind(timeline, label))
if not scene.ready.is_connected(clear.bind(ClearFlags.KEEP_VARIABLES)):
scene.ready.connect(clear.bind(ClearFlags.KEEP_VARIABLES))
if not scene.ready.is_connected(start_timeline.bind(timeline, label_or_idx)):
scene.ready.connect(start_timeline.bind(timeline, label_or_idx))
else:
start_timeline(timeline, label)
start_timeline(timeline, label_or_idx)
return scene
@ -198,12 +209,12 @@ func start(timeline:Variant, label:Variant="") -> Node:
## @label_or_idx can be a label (string) or index (int) to skip to immediatly.
func start_timeline(timeline:Variant, label_or_idx:Variant = "") -> void:
# load the resource if only the path is given
if typeof(timeline) == TYPE_STRING:
if typeof(timeline) in [TYPE_STRING, TYPE_STRING_NAME]:
#check the lookup table if it's not a full file name
if (timeline as String).contains("res://"):
timeline = load((timeline as String))
if "://" in timeline:
timeline = load(timeline)
else:
timeline = DialogicResourceUtil.get_timeline_resource((timeline as String))
timeline = DialogicResourceUtil.get_timeline_resource(timeline)
if timeline == null:
printerr("[Dialogic] There was an error loading this timeline. Check the filename, and the timeline for errors")
@ -217,7 +228,7 @@ func start_timeline(timeline:Variant, label_or_idx:Variant = "") -> void:
event.dialogic = self
current_event_idx = -1
if typeof(label_or_idx) == TYPE_STRING:
if typeof(label_or_idx) in [TYPE_STRING, TYPE_STRING_NAME]:
if label_or_idx:
if has_subsystem('Jump'):
Jump.jump_to_label((label_or_idx as String))
@ -225,7 +236,9 @@ func start_timeline(timeline:Variant, label_or_idx:Variant = "") -> void:
if label_or_idx >-1:
current_event_idx = label_or_idx -1
timeline_started.emit()
if not current_timeline == dialog_ending_timeline:
timeline_started.emit()
handle_next_event()
@ -233,8 +246,12 @@ func start_timeline(timeline:Variant, label_or_idx:Variant = "") -> void:
## [param timeline_resource] can be either a path (string) or a loaded timeline (resource)
func preload_timeline(timeline_resource:Variant) -> Variant:
# I think ideally this should be on a new thread, will test
if typeof(timeline_resource) == TYPE_STRING:
timeline_resource = load((timeline_resource as String))
if typeof(timeline_resource) in [TYPE_STRING, TYPE_STRING_NAME]:
if "://" in timeline_resource:
timeline_resource = load(timeline_resource)
else:
timeline_resource = DialogicResourceUtil.get_timeline_resource(timeline_resource)
if timeline_resource == null:
printerr("[Dialogic] There was an error preloading this timeline. Check the filename, and the timeline for errors")
return null
@ -245,12 +262,37 @@ func preload_timeline(timeline_resource:Variant) -> Variant:
## Clears and stops the current timeline.
func end_timeline() -> void:
## If [param skip_ending] is `true`, the dialog_ending_timeline is not getting played
func end_timeline(skip_ending := false) -> void:
if not skip_ending and dialog_ending_timeline and current_timeline != dialog_ending_timeline:
start(dialog_ending_timeline)
return
await clear(ClearFlags.TIMELINE_INFO_ONLY)
_on_timeline_ended()
if Styles.has_active_layout_node() and Styles.get_layout_node().is_inside_tree():
match ProjectSettings.get_setting('dialogic/layout/end_behaviour', 0):
0:
Styles.get_layout_node().get_parent().remove_child(Styles.get_layout_node())
Styles.get_layout_node().queue_free()
1:
Styles.get_layout_node().hide()
timeline_ended.emit()
## Method to check if timeline exists.
## @timeline can be either a loaded timeline resource or a path to a timeline file.
func timeline_exists(timeline:Variant) -> bool:
if typeof(timeline) in [TYPE_STRING, TYPE_STRING_NAME]:
if "://" in timeline and ResourceLoader.exists(timeline):
return load(timeline) is DialogicTimeline
else:
return DialogicResourceUtil.timeline_resource_exists(timeline)
return timeline is DialogicTimeline
## Handles the next event.
func handle_next_event(_ignore_argument: Variant = "") -> void:
handle_event(current_event_idx+1)
@ -271,6 +313,7 @@ func handle_event(event_index:int) -> void:
end_timeline()
return
# TODO: Check if necessary. This should be impossible.
#actually process the event now, since we didnt earlier at runtime
#this needs to happen before we create the copy DialogicEvent variable, so it doesn't throw an error if not ready
if current_timeline_events[event_index].event_node_ready == false:
@ -370,7 +413,7 @@ func load_full_state(state_info:Dictionary) -> void:
if current_state_info.get('current_timeline', null):
start_timeline(current_state_info.current_timeline, current_state_info.get('current_event_idx', 0))
else:
end_timeline.call_deferred()
end_timeline.call_deferred(true)
#endregion
@ -415,22 +458,12 @@ func add_subsystem(subsystem_name:String, script_path:String) -> DialogicSubsyst
#region HELPERS
################################################################################
## This handles the `Layout End Behaviour` setting that can be changed in the Dialogic settings.
func _on_timeline_ended() -> void:
if self.Styles.has_active_layout_node() and self.Styles.get_layout_node().is_inside_tree():
match ProjectSettings.get_setting('dialogic/layout/end_behaviour', 0):
0:
self.Styles.get_layout_node().get_parent().remove_child(self.Styles.get_layout_node())
self.Styles.get_layout_node().queue_free()
1:
@warning_ignore("unsafe_method_access")
self.Styles.get_layout_node().hide()
func print_debug_moment() -> void:
if not current_timeline:
return
printerr("\tAt event ", current_event_idx+1, " (",current_timeline_events[current_event_idx].event_name, ' Event) in timeline "', DialogicResourceUtil.get_unique_identifier(current_timeline.resource_path), '" (',current_timeline.resource_path,').')
printerr("\tAt event ", current_event_idx+1, " (",current_timeline_events[current_event_idx].event_name, ' Event) in timeline "', current_timeline.get_identifier(), '" (',current_timeline.resource_path,').')
print("\n")
#endregion

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@ -1 +1 @@
uid://dwg1hpegqijbk
uid://ds2q0uclmolvu

View file

@ -3,6 +3,7 @@ class_name DialogicResourceUtil
static var label_cache := {}
static var event_cache: Array[DialogicEvent] = []
static var channel_cache := {}
static var special_resources := {}
@ -11,6 +12,8 @@ static func update() -> void:
update_directory('.dch')
update_directory('.dtl')
update_label_cache()
update_audio_channel_cache()
DialogicStylesUtil.build_style_directory()
#region RESOURCE DIRECTORIES
@ -53,30 +56,54 @@ static func update_directory(extension:String) -> void:
static func add_resource_to_directory(file_path:String, directory:Dictionary) -> Dictionary:
var suggested_name := file_path.get_file().trim_suffix("."+file_path.get_extension())
var temp := suggested_name
while suggested_name in directory:
suggested_name = file_path.trim_suffix("/"+suggested_name+"."+file_path.get_extension()).get_file().path_join(suggested_name)
if suggested_name == temp:
break
temp = suggested_name
directory[suggested_name] = file_path
return directory
## Returns the unique identifier for the given resource path.
## Returns an empty string if no identifier was found.
static func get_unique_identifier(file_path:String) -> String:
var identifier: String = get_directory(file_path.get_extension()).find_key(file_path)
static func get_unique_identifier_by_path(file_path:String) -> String:
if not file_path: return ""
var identifier: Variant = get_directory(file_path.get_extension()).find_key(file_path)
if typeof(identifier) == TYPE_STRING:
return identifier
return ""
static func get_resource_path_from_identifier(identifier:String, extension:String) -> String:
var value: Variant = get_directory(extension).get(identifier, '')
if value is String:
return value
return ""
## Returns the resource associated with the given unique identifier.
## The expected extension is needed to use the right directory.
static func get_resource_from_identifier(identifier:String, extension:String) -> Resource:
var path: String = get_directory(extension).get(identifier, '')
if ResourceLoader.exists(path):
return load(path)
var value: Variant = get_directory(extension).get(identifier, '')
if typeof(value) == TYPE_STRING and ResourceLoader.exists(value):
return load(value)
elif value is Resource:
return value
return null
## Returns a boolean that expresses whether the resource exists.
## The expected extension is needed to use the right directory.
static func resource_exists_from_identifier(identifier:String, extension:String) -> bool:
var value: Variant = get_directory(extension).get(identifier, '')
if typeof(value) == TYPE_STRING:
return ResourceLoader.exists(value)
return value is Resource
## Editor Only
static func change_unique_identifier(file_path:String, new_identifier:String) -> void:
var directory := get_directory(file_path.get_extension())
var key: String = directory.find_key(file_path)
@ -110,6 +137,21 @@ static func remove_resource(file_path:String) -> void:
static func is_identifier_unused(extension:String, identifier:String) -> bool:
return not identifier in get_directory(extension)
## While usually the directory maps identifiers to paths, this method (only supposed to be used at runtime)
## allows mapping resources that are not saved to an identifier.
static func register_runtime_resource(resource:Resource, identifier:String, extension:String) -> void:
var directory := get_directory(extension)
directory[identifier] = resource
set_directory(extension, directory)
static func get_runtime_unique_identifier(resource:Resource, extension:String) -> String:
var identifier: Variant = get_directory(extension).find_key(resource)
if typeof(identifier) == TYPE_STRING:
return identifier
return ""
#endregion
#region LABEL CACHE
@ -139,6 +181,45 @@ static func update_label_cache() -> void:
#endregion
#region AUDIO CHANNEL CACHE
################################################################################
# The audio channel cache is only for the editor so we don't have to scan all timelines
# whenever we want to suggest channels. This has no use in game and is not always perfect.
static func get_audio_channel_cache() -> Dictionary:
if not channel_cache.is_empty():
return channel_cache
channel_cache = DialogicUtil.get_editor_setting('channel_ref', {})
return channel_cache
static func get_channel_list() -> Array:
if channel_cache.is_empty():
return []
var cached_names := []
for timeline in channel_cache:
for name in channel_cache[timeline]:
if not cached_names.has(name):
cached_names.append(name)
return cached_names
static func set_audio_channel_cache(cache:Dictionary) -> void:
channel_cache = cache
static func update_audio_channel_cache() -> void:
var cache := get_audio_channel_cache()
var timelines := get_timeline_directory().values()
for timeline in cache:
if !timeline in timelines:
cache.erase(timeline)
set_audio_channel_cache(cache)
#endregion
#region EVENT CACHE
################################################################################
@ -260,6 +341,10 @@ static func get_timeline_directory() -> Dictionary:
return get_directory('dtl')
static func timeline_resource_exists(timeline_identifier:String) -> bool:
return resource_exists_from_identifier(timeline_identifier, 'dtl')
static func get_timeline_resource(timeline_identifier:String) -> DialogicTimeline:
return get_resource_from_identifier(timeline_identifier, 'dtl')
@ -275,7 +360,7 @@ static func list_resources_of_type(extension:String) -> Array:
static func scan_folder(path:String, extension:String) -> Array:
var list: Array = []
if DirAccess.dir_exists_absolute(path):
if DirAccess.dir_exists_absolute(path) and not FileAccess.file_exists(path + "/" + ".gdignore"):
var dir := DirAccess.open(path)
dir.list_dir_begin()
var file_name := dir.get_next()

View file

@ -1 +1 @@
uid://dsn41e1wjwfp4
uid://bdt5bbxxkvab4

View file

@ -9,7 +9,9 @@ class_name DialogicUtil
## This method should be used instead of EditorInterface.get_editor_scale(), because if you use that
## it will run perfectly fine from the editor, but crash when the game is exported.
static func get_editor_scale() -> float:
return get_dialogic_plugin().get_editor_interface().get_editor_scale()
if Engine.is_editor_hint():
return get_dialogic_plugin().get_editor_interface().get_editor_scale()
return 1.0
## Although this does in fact always return a EditorPlugin node,
@ -77,11 +79,19 @@ static func _update_autoload_subsystem_access() -> void:
var script: Script = load("res://addons/dialogic/Core/DialogicGameHandler.gd")
var new_subsystem_access_list := "#region SUBSYSTEMS\n"
var subsystems_sorted := []
for indexer: DialogicIndexer in get_indexers(true, true):
for subsystem: Dictionary in indexer._get_subsystems().duplicate(true):
new_subsystem_access_list += '\nvar {name} := preload("{script}").new():\n\tget: return get_subsystem("{name}")\n'.format(subsystem)
subsystems_sorted.append(subsystem)
subsystems_sorted.sort_custom(func (a: Dictionary, b: Dictionary) -> bool:
return a.name < b.name
)
for subsystem: Dictionary in subsystems_sorted:
new_subsystem_access_list += '\nvar {name} := preload("{script}").new():\n\tget: return get_subsystem("{name}")\n'.format(subsystem)
new_subsystem_access_list += "\n#endregion"
script.source_code = RegEx.create_from_string(r"#region SUBSYSTEMS\n#*\n((?!#endregion)(.*\n))*#endregion").sub(script.source_code, new_subsystem_access_list)
@ -90,11 +100,10 @@ static func _update_autoload_subsystem_access() -> void:
static func get_indexers(include_custom := true, force_reload := false) -> Array[DialogicIndexer]:
if Engine.get_main_loop().has_meta('dialogic_indexers') and !force_reload:
if Engine.get_main_loop().has_meta('dialogic_indexers') and not force_reload:
return Engine.get_main_loop().get_meta('dialogic_indexers')
var indexers: Array[DialogicIndexer] = []
for file in listdir(DialogicUtil.get_module_path(''), false):
var possible_script: String = DialogicUtil.get_module_path(file).path_join("index.gd")
if ResourceLoader.exists(possible_script):
@ -287,40 +296,6 @@ static func _get_value_in_dictionary(path:String, dictionary:Dictionary, default
#endregion
#region STYLES
################################################################################
static func get_default_layout_base() -> PackedScene:
return load(DialogicUtil.get_module_path('DefaultLayoutParts').path_join("Base_Default/default_layout_base.tscn"))
static func get_fallback_style() -> DialogicStyle:
return load(DialogicUtil.get_module_path('DefaultLayoutParts').path_join("Style_VN_Default/default_vn_style.tres"))
static func get_default_style() -> DialogicStyle:
var default: String = ProjectSettings.get_setting('dialogic/layout/default_style', '')
if !ResourceLoader.exists(default):
return get_fallback_style()
return load(default)
static func get_style_by_name(name:String) -> DialogicStyle:
if name.is_empty():
return get_default_style()
var styles: Array = ProjectSettings.get_setting('dialogic/layout/style_list', [])
for style in styles:
if not ResourceLoader.exists(style):
continue
if load(style).name == name:
return load(style)
return get_default_style()
#endregion
#region SCENE EXPORT OVERRIDES
################################################################################
@ -458,39 +433,53 @@ static func setup_script_property_edit_node(property_info: Dictionary, value:Var
input.select(value)
input.item_selected.connect(DialogicUtil._on_export_int_enum_submitted.bind(property_info.name, property_changed))
else:
input = SpinBox.new()
input.value_changed.connect(DialogicUtil._on_export_number_submitted.bind(property_info.name, property_changed))
if property_info.hint_string == 'int':
input.step = 1
input.allow_greater = true
input.allow_lesser = true
elif ',' in property_info.hint_string:
input = load("res://addons/dialogic/Editor/Events/Fields/field_number.tscn").instantiate()
input.property_name = property_info['name']
input.use_int_mode()
if ',' in property_info.hint_string:
input.min_value = int(property_info.hint_string.get_slice(',', 0))
input.max_value = int(property_info.hint_string.get_slice(',', 1))
if property_info.hint_string.count(',') > 1:
input.step = int(property_info.hint_string.get_slice(',', 2))
else:
input.step = 1
input.max_value = INF
input.min_value = -INF
if value != null:
input.value = value
input.set_value(value)
input.value_changed.connect(DialogicUtil._on_export_number_submitted.bind(property_changed))
TYPE_FLOAT:
input = SpinBox.new()
input = load("res://addons/dialogic/Editor/Events/Fields/field_number.tscn").instantiate()
input.property_name = property_info['name']
input.use_float_mode()
input.step = 0.01
if ',' in property_info.hint_string:
input.min_value = float(property_info.hint_string.get_slice(',', 0))
input.max_value = float(property_info.hint_string.get_slice(',', 1))
if property_info.hint_string.count(',') > 1:
input.step = float(property_info.hint_string.get_slice(',', 2))
input.value_changed.connect(DialogicUtil._on_export_number_submitted.bind(property_info.name, property_changed))
if value != null:
input.value = value
input.set_value(value)
input.value_changed.connect(DialogicUtil._on_export_number_submitted.bind(property_changed))
TYPE_VECTOR2, TYPE_VECTOR3, TYPE_VECTOR4:
var vectorSize: String = type_string(typeof(value))[-1]
input = load("res://addons/dialogic/Editor/Events/Fields/field_vector" + vectorSize + ".tscn").instantiate()
input.property_name = property_info['name']
input.set_value(value)
input.value_changed.connect(DialogicUtil._on_export_vector_submitted.bind(property_changed))
TYPE_VECTOR2I, TYPE_VECTOR3I, TYPE_VECTOR4I:
var vectorSize: String = type_string(typeof(value))[-2]
input = load("res://addons/dialogic/Editor/Events/Fields/field_vector" + vectorSize + ".tscn").instantiate()
input.step = 1
input.property_name = property_info['name']
input.set_value(value)
input.value_changed.connect(DialogicUtil._on_export_vectori_submitted.bind(property_changed))
TYPE_STRING:
if property_info['hint'] & PROPERTY_HINT_FILE or property_info['hint'] & PROPERTY_HINT_DIR:
input = load("res://addons/dialogic/Editor/Events/Fields/field_file.tscn").instantiate()
input.show_editing_button = true
input.file_filter = property_info['hint_string']
input.file_mode = FileDialog.FILE_MODE_OPEN_FILE
if property_info['hint'] == PROPERTY_HINT_DIR:
@ -518,6 +507,7 @@ static func setup_script_property_edit_node(property_info: Dictionary, value:Var
TYPE_DICTIONARY:
input = load("res://addons/dialogic/Editor/Events/Fields/field_dictionary.tscn").instantiate()
input.property_name = property_info["name"]
input.set_value(value)
input.value_changed.connect(_on_export_dict_submitted.bind(property_changed))
TYPE_OBJECT:
input = load("res://addons/dialogic/Editor/Common/hint_tooltip_icon.tscn").instantiate()
@ -543,7 +533,7 @@ static func _on_export_color_submitted(color:Color, property_name:String, callab
static func _on_export_int_enum_submitted(item:int, property_name:String, callable: Callable) -> void:
callable.call(property_name, var_to_str(item))
static func _on_export_number_submitted(value:float, property_name:String, callable: Callable) -> void:
static func _on_export_number_submitted(property_name:String, value:float, callable: Callable) -> void:
callable.call(property_name, var_to_str(value))
static func _on_export_file_submitted(property_name:String, value:String, callable: Callable) -> void:
@ -555,6 +545,13 @@ static func _on_export_string_enum_submitted(value:int, property_name:String, li
static func _on_export_vector_submitted(property_name:String, value:Variant, callable: Callable) -> void:
callable.call(property_name, var_to_str(value))
static func _on_export_vectori_submitted(property_name:String, value:Variant, callable: Callable) -> void:
match typeof(value):
TYPE_VECTOR2: value = Vector2i(value)
TYPE_VECTOR3: value = Vector3i(value)
TYPE_VECTOR4: value = Vector4i(value)
callable.call(property_name, var_to_str(value))
static func _on_export_dict_submitted(property_name:String, value:Variant, callable: Callable) -> void:
callable.call(property_name, var_to_str(value))
@ -674,3 +671,133 @@ static func get_portrait_position_suggestions(search_text := "") -> Dictionary:
suggestions.erase(search_text)
return suggestions
static func get_autoload_suggestions(filter:String="") -> Dictionary:
var suggestions := {}
for prop in ProjectSettings.get_property_list():
if prop.name.begins_with('autoload/'):
var some_autoload: String = prop.name.trim_prefix('autoload/')
suggestions[some_autoload] = {'value': some_autoload, 'tooltip':some_autoload, 'editor_icon': ["Node", "EditorIcons"]}
if filter.begins_with(some_autoload):
suggestions[filter] = {'value': filter, 'editor_icon':["GuiScrollArrowRight", "EditorIcons"]}
return suggestions
static func get_autoload_script_resource(autoload_name:String) -> Script:
var script: Script
if autoload_name and ProjectSettings.has_setting('autoload/'+autoload_name):
var loaded_autoload := load(ProjectSettings.get_setting('autoload/'+autoload_name).trim_prefix('*'))
if loaded_autoload is PackedScene:
var packed_scene: PackedScene = loaded_autoload
script = packed_scene.instantiate().get_script()
else:
script = loaded_autoload
return script
static func get_autoload_method_suggestions(filter:String, autoload_name:String) -> Dictionary:
var suggestions := {}
var script := get_autoload_script_resource(autoload_name)
if script:
for script_method in script.get_script_method_list():
if script_method.name.begins_with('@') or script_method.name.begins_with('_'):
continue
suggestions[script_method.name] = {'value': script_method.name, 'tooltip':script_method.name, 'editor_icon': ["Callable", "EditorIcons"]}
if not filter.is_empty():
suggestions[filter] = {'value': filter, 'editor_icon':["GuiScrollArrowRight", "EditorIcons"]}
return suggestions
static func get_autoload_property_suggestions(_filter:String, autoload_name:String) -> Dictionary:
var suggestions := {}
var script := get_autoload_script_resource(autoload_name)
if script:
for property in script.get_script_property_list():
if property.name.ends_with('.gd') or property.name.begins_with('_'):
continue
suggestions[property.name] = {'value': property.name, 'tooltip':property.name, 'editor_icon': ["MemberProperty", "EditorIcons"]}
return suggestions
static func get_audio_bus_suggestions(_filter:= "") -> Dictionary:
var bus_name_list := {}
for i in range(AudioServer.bus_count):
if i == 0:
bus_name_list[AudioServer.get_bus_name(i)] = {'value':''}
else:
bus_name_list[AudioServer.get_bus_name(i)] = {'value':AudioServer.get_bus_name(i)}
return bus_name_list
static func get_audio_channel_suggestions(_search_text:String) -> Dictionary:
var suggestions := {}
var channel_defaults := DialogicUtil.get_audio_channel_defaults()
var cached_names := DialogicResourceUtil.get_channel_list()
for i in channel_defaults.keys():
if not cached_names.has(i):
cached_names.append(i)
cached_names.sort()
for i in cached_names:
if i.is_empty():
continue
suggestions[i] = {'value': i}
if i in channel_defaults.keys():
suggestions[i]["editor_icon"] = ["ProjectList", "EditorIcons"]
suggestions[i]["tooltip"] = "A default channel defined in the settings."
else:
suggestions[i]["editor_icon"] = ["AudioStreamPlayer", "EditorIcons"]
suggestions[i]["tooltip"] = "A temporary channel without defaults."
return suggestions
static func get_audio_channel_defaults() -> Dictionary:
return ProjectSettings.get_setting('dialogic/audio/channel_defaults', {
"": {
'volume': 0.0,
'audio_bus': '',
'fade_length': 0.0,
'loop': false,
},
"music": {
'volume': 0.0,
'audio_bus': '',
'fade_length': 0.0,
'loop': true,
}})
static func validate_audio_channel_name(text: String) -> Dictionary:
var result := {}
var channel_name_regex := RegEx.create_from_string(r'(?<dash_only>^-$)|(?<invalid>[^\w-]{1})')
var matches := channel_name_regex.search_all(text)
var invalid_chars := []
for regex_match in matches:
if regex_match.get_string('dash_only'):
result['error_tooltip'] = "Channel name cannot be '-'."
result['valid_text'] = ''
else:
var invalid_char = regex_match.get_string('invalid')
if not invalid_char in invalid_chars:
invalid_chars.append(invalid_char)
if invalid_chars:
result['valid_text'] = channel_name_regex.sub(text, '', true)
result['error_tooltip'] = "Channel names cannot contain the following characters: " + "".join(invalid_chars)
return result

View file

@ -1 +1 @@
uid://7bp2a34fvy0d
uid://c848iwoo6mnms

View file

@ -1 +1 @@
uid://b7qj1lgysmwlc
uid://d4iojsqnbdphm

View file

@ -78,7 +78,7 @@ func list_dir(subdir:='') -> Array:
func list_special_resources(subdir:='', extension:="") -> Dictionary:
var dict := {}
for i in list_dir(subdir):
if extension.is_empty() or i.ends_with(extension):
if extension.is_empty() or i.ends_with(extension) or (extension == ".gd" and i.ends_with(".gdc")):
dict[DialogicUtil.pretty_name(i).to_lower()] = {"path":i}
return dict

View file

@ -1 +1 @@
uid://d06pvy04nmmby
uid://ciwsx3rjhhmg7