Cheat Gun

This commit is contained in:
Marco 2025-02-15 17:51:06 +01:00
commit cb27f33a6d
21 changed files with 620 additions and 436 deletions

View file

@ -1,8 +1,16 @@
[gd_resource type="Resource" script_class="BossPhase" load_steps=5 format=3 uid="uid://da1vjfavqs7u2"]
[gd_resource type="Resource" script_class="BossPhase" load_steps=7 format=3 uid="uid://da1vjfavqs7u2"]
[ext_resource type="PackedScene" uid="uid://c034favdy56p0" path="res://Scenes/Weapons/Bullets/enemyBullet_star_yellow.tscn" id="1_0bb8a"]
[ext_resource type="Script" path="res://Scripts/Resources/BossPhase.cs" id="1_7asq8"]
[ext_resource type="Script" path="res://Scripts/AttackPatterns/SpiralPattern.cs" id="1_ys2v3"]
[ext_resource type="Script" path="res://Scripts/Resources/Modifiers/DelayedContinuousRotationModifier.cs" id="2_t0hje"]
[sub_resource type="Resource" id="Resource_n6wfp"]
script = ExtResource("2_t0hje")
TimeInSeconds = 0.0
ModifierType = 0
Value = 80.0
Continuous = false
[sub_resource type="Resource" id="Resource_q4pcc"]
script = ExtResource("1_ys2v3")
@ -17,7 +25,7 @@ spread = 360.0
owner = 2
_damageType = 0
_bulletDamage = 1.0
_timeModifiers = null
_timeModifiers = Array[Object]([SubResource("Resource_n6wfp")])
_targetPlayer = false
WaitForCompletion = true

View file

@ -0,0 +1,14 @@
[gd_resource type="Resource" script_class="BulletResource" load_steps=3 format=3 uid="uid://bopwqpmxoy1rd"]
[ext_resource type="PackedScene" uid="uid://b1qnfiuokpvsr" path="res://Scenes/Weapons/bullet.tscn" id="1_i4nah"]
[ext_resource type="Script" path="res://Scripts/Resources/BulletResource.cs" id="2_dbvc7"]
[resource]
script = ExtResource("2_dbvc7")
BulletScene = ExtResource("1_i4nah")
BulletSpeed = 100.0
BulletDamage = 50.0
LifeTime = 10.0
Owner = 1
DamageType = 0
TimeModifiers = null

View file

@ -0,0 +1,18 @@
[gd_resource type="Resource" script_class="LootItem" load_steps=4 format=3 uid="uid://cfq121rs3bsu8"]
[ext_resource type="PackedScene" uid="uid://pemr2lrv3ylk" path="res://Scenes/HUD/Items/ying_yang_gun_huditem.tscn" id="1_i6xgq"]
[ext_resource type="Resource" uid="uid://ckppo2seg313h" path="res://Resources/Weapons/Cheat_Gun.tres" id="2_0na1t"]
[ext_resource type="Script" path="res://Scripts/Resources/LootItem.cs" id="3_i0e51"]
[resource]
script = ExtResource("3_i0e51")
ItemName = "Cheat Gun"
ItemKey = "CheatGun"
Item = 9
WeaponData = ExtResource("2_0na1t")
Amount = 1
Max = 1
PickupIfMaxed = true
ConsumeOnUse = false
UiType = 1
HudItemScene = ExtResource("1_i6xgq")

View file

@ -0,0 +1,19 @@
[gd_resource type="Resource" script_class="WeaponResource" load_steps=3 format=3 uid="uid://ckppo2seg313h"]
[ext_resource type="Resource" uid="uid://bopwqpmxoy1rd" path="res://Resources/Bullets/cheat_bullet.tres" id="1_7fekn"]
[ext_resource type="Script" path="res://Scripts/Resources/WeaponResource.cs" id="1_d3tbp"]
[resource]
script = ExtResource("1_d3tbp")
Name = "Cheat Gun"
BulletData = ExtResource("1_7fekn")
RateOfFire = 0.4
BulletCapacity = 200
ReloadTime = 0.1
AutoReload = true
InfiniteAmmo = true
BulletsPerShot = 1
SpreadAngle = 0.0
RandomSpread = 0.0
AmmoKey = ""
_rotationOffset = 0.0

View file

@ -1,16 +1,12 @@
[gd_resource type="Resource" script_class="WeaponResource" load_steps=5 format=3 uid="uid://b8apu0l5fm4k"]
[gd_resource type="Resource" script_class="WeaponResource" load_steps=3 format=3 uid="uid://b8apu0l5fm4k"]
[ext_resource type="Resource" uid="uid://eu6n6c5175y8" path="res://Resources/Bullets/simple_ice_bullet.tres" id="1_85ef1"]
[ext_resource type="PackedScene" uid="uid://b1qnfiuokpvsr" path="res://Scenes/Weapons/bullet.tscn" id="1_yby7n"]
[ext_resource type="PackedScene" uid="uid://dfbmny3s4rili" path="res://Scenes/Particles/IceBulletParticle.tscn" id="2_icuny"]
[ext_resource type="Script" path="res://Scripts/Resources/WeaponResource.cs" id="2_m8dps"]
[resource]
script = ExtResource("2_m8dps")
Name = "Icicle Gun"
BulletData = ExtResource("1_85ef1")
BulletScene = ExtResource("1_yby7n")
DestructionParticlesScene = ExtResource("2_icuny")
RateOfFire = 0.1
BulletCapacity = 4
ReloadTime = 0.2
@ -20,10 +16,4 @@ BulletsPerShot = 1
SpreadAngle = 0.0
RandomSpread = 0.0
AmmoKey = ""
BulletSpeed = 300.0
BulletDamage = 1.0
LifeTime = 10.0
_rotationOffset = 0.0
owner = 1
_damageType = 0
_timeModifiers = null

View file

@ -17,6 +17,8 @@ public partial class Barrel : Area2D, IDestructible
[Export] public PackedScene ExplosionParticles { get; set; }
[Export] public BulletResource ExplosionData { get; set; }
[Export] public BulletOwner BulletGroup { get; set; } = BulletOwner.None;
private GameManager _gameManager;
private float _currentHealth = 0f;

View file

@ -48,10 +48,10 @@ func smooth_damp(current: float, target: float, current_velocity: float, smooth_
return [output, current_velocity]
func _unhandled_input(_event: InputEvent) -> void:
if Input.is_key_pressed(KEY_1):
if Input.is_action_just_pressed("debug_camera_1"):
pixel_snap = not pixel_snap
print("Camera pixel snap: ", pixel_snap)
if Input.is_key_pressed(KEY_2):
if Input.is_action_just_pressed("debug_camera_2"):
enable_smoothing = not enable_smoothing
print("Camera smoothing: ", enable_smoothing)

View file

@ -0,0 +1,7 @@
[gd_scene load_steps=2 format=3 uid="uid://pemr2lrv3ylk"]
[ext_resource type="Texture2D" uid="uid://61kfxc7k3do" path="res://Sprites/Items/Ying_Yang_Gun.png" id="1_l8amd"]
[node name="YingYangGun" type="TextureRect"]
texture = ExtResource("1_l8amd")
stretch_mode = 2

View file

@ -0,0 +1,19 @@
[gd_scene load_steps=5 format=3 uid="uid://4q82gggqax87"]
[ext_resource type="Script" path="res://Scripts/Interactables/ItemPickup.cs" id="1_vx8ix"]
[ext_resource type="Resource" uid="uid://cfq121rs3bsu8" path="res://Resources/Items/Cheat_Gun_Item.tres" id="2_si1ac"]
[ext_resource type="Texture2D" uid="uid://61kfxc7k3do" path="res://Sprites/Items/Ying_Yang_Gun.png" id="4_pj6iu"]
[sub_resource type="CircleShape2D" id="CircleShape2D_jtwy2"]
[node name="CheaetGun" type="Area2D" groups=["Interactable"]]
collision_layer = 4
collision_mask = 2
script = ExtResource("1_vx8ix")
LootTable = [ExtResource("2_si1ac")]
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("4_pj6iu")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_jtwy2")

View file

@ -0,0 +1,19 @@
[gd_scene load_steps=5 format=3 uid="uid://ddwcib46ttlrp"]
[ext_resource type="Script" path="res://Scripts/Interactables/ItemPickup.cs" id="1_gpoff"]
[ext_resource type="Resource" uid="uid://dau0s8ob7qnpc" path="res://Resources/Items/IceShotgun.tres" id="2_l5f4t"]
[ext_resource type="Texture2D" uid="uid://b46usr10jhmev" path="res://Sprites/Items/Ice_Shotgun.png" id="3_w7kfy"]
[sub_resource type="CircleShape2D" id="CircleShape2D_jtwy2"]
[node name="IceShotgun" type="Area2D" groups=["Interactable"]]
collision_layer = 4
collision_mask = 2
script = ExtResource("1_gpoff")
LootTable = [ExtResource("2_l5f4t")]
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("3_w7kfy")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_jtwy2")

View file

@ -6,7 +6,9 @@
[sub_resource type="CircleShape2D" id="CircleShape2D_jtwy2"]
[node name="IcicleGun" type="Area2D"]
[node name="IcicleGun" type="Area2D" groups=["Interactable"]]
collision_layer = 4
collision_mask = 2
script = ExtResource("1_rdvi1")
LootTable = [ExtResource("2_6qt07")]

View file

@ -7,11 +7,10 @@
radius = 4.0
[node name="Bullet" type="Area2D" groups=["bullets"]]
collision_layer = 128
collision_mask = 71
collision_layer = 136
collision_mask = 87
script = ExtResource("1_w5w28")
Speed = 200.0
Owner = 2
metadata/_edit_group_ = true
[node name="Sprite2D" type="Sprite2D" parent="."]

View file

@ -11,7 +11,6 @@ collision_layer = 8
collision_mask = 85
script = ExtResource("1_jvxw3")
Speed = 200.0
Owner = 1
metadata/_edit_group_ = true
[node name="Sprite2D" type="Sprite2D" parent="."]

File diff suppressed because one or more lines are too long

View file

@ -9,8 +9,7 @@ using Cirno.Scripts.Resources;
public partial class Bullet : Area2D
{
[Export]
public float Speed = 1900f;
[Export] public float Speed = 1900f;
public BulletOwner BulletOwner => _bulletInfo?.Owner ?? BulletOwner.None;
@ -45,7 +44,6 @@ public partial class Bullet : Area2D
// Ugly hack to make instances unique
_modifiers = _bulletInfo.TimeModifiers.Select(x => x.Wrap()).ToList();
}
private void ApplyTimeModifiers(double delta)
@ -93,6 +91,16 @@ public partial class Bullet : Area2D
//Rotation = radians;
}
public virtual void RotateSpriteDegrees(float degrees)
{
SetRotationDegrees(RotationDegrees + degrees);
}
public virtual void RotateSprite(float radians)
{
SetRotation(Rotation + radians);
}
public void FacePlayer()
{
if (_gameManager.Player != null)
@ -128,7 +136,6 @@ public partial class Bullet : Area2D
public override void _Process(double delta)
{
_elapsedTime += delta;
}
public override void _PhysicsProcess(double delta)
@ -160,7 +167,6 @@ public partial class Bullet : Area2D
// Debug.WriteLine("Collision with destroyable object body");
// QueueFree();
// }
}
private void _on_area_entered(Area2D area)
@ -171,16 +177,29 @@ public partial class Bullet : Area2D
return;
}
if (area.IsInGroup("Destroyable") && area is IDestructible destructible)
if (area.IsInGroup("Destroyable") && area is IDestructible destructible &&
CanHit(BulletOwner, destructible.BulletGroup))
{
//Debug.WriteLine("Collision with destroyable object area");
// hit
destructible.Hit(Damage, DamageType);
Destroy();
}
}
public bool CanHit(BulletOwner bulletOwner, BulletOwner targetGroup)
{
// If either is None, it always hits
if (bulletOwner == BulletOwner.None || targetGroup == BulletOwner.None)
{
return true;
}
// Otherwise, it hits only if they are different groups
return bulletOwner != targetGroup;
}
public void Destroy()
{
if (_bulletInfo?.DestructionParticlesScene != null)

View file

@ -20,11 +20,9 @@ public partial class GameManager : Node2D
public Vector2? PlayerPosition => _player?.GlobalPosition ?? null;
[Export]
public PackedScene PlayerTemplate { get; set; }
[Export] public PackedScene PlayerTemplate { get; set; }
[Export]
public Marker2D PlayerSpawnMarker { get; set; }
[Export] public Marker2D PlayerSpawnMarker { get; set; }
[Export] public PackedScene WeaponTemplate { get; private set; }
@ -87,8 +85,11 @@ public partial class GameManager : Node2D
if (PlayerSpawnMarker != null)
{
SpawnPlayer();
SpawnWeapons();
}
else
{
GD.Print("No player spawn marker in scene.");
return;
}
if (_player != null && _hud != null)
@ -99,6 +100,24 @@ public partial class GameManager : Node2D
_player.InteractableAreaEntered += (interactable) => _hud.UpdateInteractable(interactable);
}
else
{
GD.Print("No player and hud in scene");
return;
}
if (_inventoryManager is not null)
{
_inventoryManager.ItemAdded += (LootItem item, int amount) =>
{
if (item.Item == ItemTypes.Weapon)
{
SpawnPlayerWeapon(item);
}
};
}
SpawnWeapons();
}
public void SpawnPlayer()
@ -144,14 +163,28 @@ public partial class GameManager : Node2D
foreach (var startingItem in StartingEquipment)
{
switch (startingItem.Item)
// Now automatically taken care of by the event
// switch (startingItem.Item)
// {
// case ItemTypes.Weapon:
// SpawnPlayerWeapon(startingItem);
//
// //_player.EquippedWeapon ??= weapon;
// break;
// }
_inventoryManager.AddItem(startingItem);
}
}
private void SpawnPlayerWeapon(LootItem startingItem)
{
case ItemTypes.Weapon:
if (WeaponTemplate == null)
{
GD.Print("Could not spawn weapon because template is null");
break;
return;
}
var weapon = _player.CreateChild<Weapon>(WeaponTemplate);
weapon.WeaponData = startingItem.WeaponData;
@ -161,13 +194,6 @@ public partial class GameManager : Node2D
{
_player.EquipWeapon(weapon);
}
//_player.EquippedWeapon ??= weapon;
break;
}
_inventoryManager.AddItem(startingItem);
}
}
private void SpawnBulletsContainer()

View file

@ -1,6 +1,7 @@
public interface IDestructible
{
public BulletOwner BulletGroup { get; set; }
public void Hit(float damage, DamageType type = DamageType.Neutral);
public bool IsDestroyed();
}

View file

@ -60,7 +60,7 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
private InventoryManager _inventoryManager;
[Export] public Sprite2D HitboxSprite { get; set; }
[Export] public BulletOwner BulletGroup { get; set; } = BulletOwner.Player;
private bool _isStrafing { get; set; }
private bool _canMove = true;
@ -179,6 +179,16 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
}
}*/
// public void ItemAdded(LootItem item, int amount)
// {
// switch (item.Item)
// {
// case ItemTypes.Weapon:
// AddWeapon(item.WeaponData);
// break;
// }
// }
public void AddWeapon(Weapon weapon)
{
EquippedWeapons.Add(weapon);
@ -443,7 +453,7 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
private void _on_damage_hit_box_area_entered(Area2D area)
{
if (!_canMove) return;
if (area is Bullet bullet && bullet.BulletOwner != BulletOwner.Player)
if (area is Bullet bullet && bullet.BulletOwner != BulletGroup)
{
this.Hit(bullet.Damage, bullet.DamageType);
bullet.QueueFree();

View file

@ -0,0 +1,12 @@
using Godot;
namespace Cirno.Scripts.Resources.Modifiers;
[GlobalClass]
public partial class DelayedContinuousRotationModifier : TimeModifier
{
public override void Update(Bullet bullet, double delta)
{
bullet.RotateSpriteDegrees((float)(Value * delta));
}
}

View file

@ -89,10 +89,11 @@ texture = ExtResource("1_70kxh")
4:0/0 = 0
5:0/0 = 0
6:0/0 = 0
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -6, -6, -6, -6, 2, 8, 2)
6:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-6, -6, -6, 2, 8, 2, 8, -6)
7:0/0 = 0
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6, 6, -6, 6, 2, -8, 2)
7:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -6, -8, 2, 6, 2, 6, -6)
8:0/0 = 0
8:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-4, -6, -4, 8, 4, 8, 4, -6)
9:0/0 = 0
0:1/0 = 0
0:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_l8pdw")
@ -110,6 +111,7 @@ texture = ExtResource("1_70kxh")
6:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_uanwu")
7:1/0 = 0
8:1/0 = 0
8:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-4, -8, -4, 2, 4, 2, 4, -8)
9:1/0 = 0
0:2/animation_columns = 2
0:2/animation_frame_0/duration = 1.0

View file

@ -223,6 +223,16 @@ use_item={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":85,"key_label":0,"unicode":117,"location":0,"echo":false,"script":null)
]
}
debug_camera_1={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194336,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
debug_camera_2={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194337,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
[layer_names]