Basic Movement fixes

This commit is contained in:
Marco Giacomelli 2024-02-26 17:35:40 +01:00
commit c9b3164362
5 changed files with 66 additions and 11 deletions

23
.vscode/launch.json vendored Normal file
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@ -0,0 +1,23 @@
{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"name": "Launch Project",
"type": "cppvsdbg",
"request": "launch",
"program": "${workspaceFolder}/bin/godot.windows.editor.dev.x86_64.exe",
// Change the arguments below for the project you want to test with.
// To run the project instead of editing it, remove the "--editor" argument.
"args": [ "--editor", "--path", "path-to-your-godot-project-folder" ],
"stopAtEntry": false,
"cwd": "${workspaceFolder}",
"environment": [],
"console": "internalConsole",
"visualizerFile": "${workspaceFolder}/platform/windows/godot.natvis",
"preLaunchTask": "build"
}
]
}

18
.vscode/tasks.json vendored Normal file
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@ -0,0 +1,18 @@
{
// See https://go.microsoft.com/fwlink/?LinkId=733558
// for the documentation about the tasks.json format
"version": "2.0.0",
"tasks": [
{
"label": "build",
"group": "build",
"type": "shell",
"command": "scons",
"args": [
// enable for debugging with breakpoints
"dev_build=yes",
],
"problemMatcher": "$msCompile"
}
]
}

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@ -1,4 +1,4 @@
[gd_scene load_steps=20 format=3 uid="uid://bv451a8wgty4u"]
[gd_scene load_steps=21 format=3 uid="uid://bv451a8wgty4u"]
[ext_resource type="Script" path="res://Scripts/PlayerMovement.cs" id="1_fwei5"]
[ext_resource type="Texture2D" uid="uid://dowueaq2rixdk" path="res://Sprites/Cirno2.0.png" id="2_uhufh"]
@ -19,7 +19,7 @@
[ext_resource type="Texture2D" uid="uid://dgnbwg4my1jfe" path="res://Sprites/Cirno2.15.png" id="17_et2yp"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_2gpmr"]
size = Vector2(126, 127)
size = Vector2(6, 8)
[sub_resource type="SpriteFrames" id="SpriteFrames_ur7bf"]
animations = [{
@ -100,22 +100,34 @@ animations = [{
"speed": 5.0
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_qui05"]
size = Vector2(20, 153)
[node name="Node2D" type="Node2D"]
position = Vector2(38, 39)
[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
script = ExtResource("1_fwei5")
Speed = 1600
[node name="Sprite2D" type="Sprite2D" parent="CharacterBody2D"]
visible = false
texture = ExtResource("2_uhufh")
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
position = Vector2(0, -0.5)
shape = SubResource("RectangleShape2D_2gpmr")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="CharacterBody2D"]
scale = Vector2(15.75, 15.75)
sprite_frames = SubResource("SpriteFrames_ur7bf")
animation = &"walk_down"
frame = 1
frame_progress = 0.964336
[node name="StaticBody2D" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
position = Vector2(113, 54.5)
shape = SubResource("RectangleShape2D_qui05")
[node name="Polygon2D" type="Polygon2D" parent="StaticBody2D"]
polygon = PackedVector2Array(103, -21, 123, -22, 122, 131, 105, 131)

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@ -25,16 +25,16 @@ public partial class PlayerMovement : CharacterBody2D
}
}*/
public void GetInput()
public Vector2 GetInput()
{
Vector2 inputDirection = Input.GetVector("left", "right", "up", "down");
Velocity = inputDirection * Speed;
return Input.GetVector("left", "right", "up", "down");
}
public override void _PhysicsProcess(double delta)
{
GetInput();
var inputDirection = GetInput();
Velocity = inputDirection * (float)(Speed * delta);
MoveAndSlide();
}
}

View file

@ -17,9 +17,11 @@ config/icon="res://icon.svg"
[display]
window/size/viewport_width=384
window/size/viewport_height=216
window/size/viewport_width=640
window/size/viewport_height=480
window/stretch/mode="viewport"
window/stretch/scale=4.0
window/stretch/scale_mode="integer"
[dotnet]