UI Inventory management

This commit is contained in:
Marco 2025-02-10 17:29:14 +01:00
commit c9abac3dc1
20 changed files with 262 additions and 72 deletions

View file

@ -82,9 +82,6 @@ Target = NodePath("../../HorizontalDoor2")
[node name="Debug Room" type="Node2D" parent="Factory Tilemaps"]
[node name="Ammo1" parent="Factory Tilemaps/Debug Room" instance=ExtResource("34_17pjh")]
position = Vector2(-873, -348)
[node name="BlueKeycard" parent="Factory Tilemaps/Debug Room" instance=ExtResource("35_rblsn")]
position = Vector2(-921, -348)
@ -206,9 +203,11 @@ position = Vector2(-710, -459)
[node name="Barrel" parent="Factory Tilemaps" instance=ExtResource("18_vy02r")]
position = Vector2(-711, -395)
ExplosionScene = null
[node name="Barrel2" parent="Factory Tilemaps" instance=ExtResource("18_vy02r")]
position = Vector2(-700, -381)
ExplosionScene = null
[node name="CameraController" type="Camera2D" parent="."]
script = ExtResource("6_t8ide")
@ -331,3 +330,6 @@ Target = NodePath("DialogueStarter")
[node name="DialogueStarter" parent="Computer2" instance=ExtResource("32_68v02")]
position = Vector2(291.847, -32.7126)
_trackName = "computer2"
[node name="Ammo1" parent="." instance=ExtResource("34_17pjh")]
position = Vector2(-792, -378)