UI Inventory management

This commit is contained in:
Marco 2025-02-10 17:29:14 +01:00
commit c9abac3dc1
20 changed files with 262 additions and 72 deletions

View file

@ -1,11 +1,19 @@
[gd_scene load_steps=4 format=3 uid="uid://cmr6fclttrpkb"]
[gd_scene load_steps=5 format=3 uid="uid://cmr6fclttrpkb"]
[ext_resource type="PackedScene" uid="uid://dxs3ks2ucaxl4" path="res://Scenes/Items/Red_Keycard.tscn" id="1_i3l7m"]
[ext_resource type="Script" path="res://Scripts/Interactables/ItemPickup.cs" id="1_it180"]
[ext_resource type="Resource" uid="uid://ct1fa2huvy34n" path="res://Resources/Items/Ammo1.tres" id="2_j10i4"]
[ext_resource type="SpriteFrames" uid="uid://pmwatoyt2ase" path="res://Resources/Sprites/Ammo_Inventory_Sprite.tres" id="3_6n103"]
[node name="Ammo1" instance=ExtResource("1_i3l7m")]
[sub_resource type="CircleShape2D" id="CircleShape2D_6vv2s"]
[node name="Ammo1" type="Area2D" groups=["Interactable"]]
collision_layer = 4
collision_mask = 2
script = ExtResource("1_it180")
LootTable = [ExtResource("2_j10i4")]
[node name="AnimatedSprite2D" parent="." index="1"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_6vv2s")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
sprite_frames = ExtResource("3_6n103")