UI Inventory management

This commit is contained in:
Marco 2025-02-10 17:29:14 +01:00
commit c9abac3dc1
20 changed files with 262 additions and 72 deletions

View file

@ -0,0 +1,7 @@
[gd_scene load_steps=2 format=3 uid="uid://cjv4yahpb0h2l"]
[ext_resource type="Texture2D" uid="uid://c5g0qg6u2gm6f" path="res://Sprites/Items/Ammo1.png" id="1_at3u7"]
[node name="Ammo" type="TextureRect"]
texture = ExtResource("1_at3u7")
stretch_mode = 2

View file

@ -0,0 +1,7 @@
[gd_scene load_steps=2 format=3 uid="uid://cicthr1v5v4s2"]
[ext_resource type="Texture2D" uid="uid://duwiasewxvcb5" path="res://Sprites/Items/Icicle_Gun.png" id="1_ebd3h"]
[node name="IcicleGun" type="TextureRect"]
texture = ExtResource("1_ebd3h")
stretch_mode = 2

View file

@ -0,0 +1,11 @@
[gd_scene load_steps=3 format=3 uid="uid://xvgx3vda1a5o"]
[ext_resource type="Texture2D" uid="uid://bad6gbl2gity3" path="res://Sprites/Items/RedKeycard_Small.png" id="1_slovd"]
[sub_resource type="AtlasTexture" id="AtlasTexture_cowsj"]
atlas = ExtResource("1_slovd")
region = Rect2(0, 0, 16, 16)
[node name="RedKeycard" type="TextureRect"]
texture = SubResource("AtlasTexture_cowsj")
stretch_mode = 2