UI Inventory management

This commit is contained in:
Marco 2025-02-10 17:29:14 +01:00
commit c9abac3dc1
20 changed files with 262 additions and 72 deletions

View file

@ -1,14 +1,21 @@
[gd_resource type="Resource" script_class="LootItem" load_steps=3 format=3 uid="uid://ct1fa2huvy34n"]
[gd_resource type="Resource" script_class="LootItem" load_steps=5 format=3 uid="uid://ct1fa2huvy34n"]
[ext_resource type="Script" path="res://Scripts/Resources/LootItem.cs" id="1_31o2l"]
[ext_resource type="SpriteFrames" uid="uid://pmwatoyt2ase" path="res://Resources/Sprites/Ammo_Inventory_Sprite.tres" id="1_fubhk"]
[ext_resource type="Texture2D" uid="uid://c5g0qg6u2gm6f" path="res://Sprites/Items/Ammo1.png" id="1_bpftr"]
[ext_resource type="PackedScene" uid="uid://cjv4yahpb0h2l" path="res://Scenes/HUD/Items/ammo.tscn" id="1_enq76"]
[sub_resource type="AtlasTexture" id="AtlasTexture_3y0hf"]
atlas = ExtResource("1_bpftr")
[resource]
script = ExtResource("1_31o2l")
ItemName = "Ammo"
ItemKey = "ammo1"
Item = 3
Amount = 100
Max = 800
PickupIfMaxed = false
ConsumeOnUse = false
InventorySprite = ExtResource("1_fubhk")
WorldSprite = ExtResource("1_fubhk")
ConsumeOnUse = true
UiType = 0
InventorySprite = SubResource("AtlasTexture_3y0hf")
HudItemScene = ExtResource("1_enq76")