Items sorting

This commit is contained in:
Marco 2025-05-02 10:25:25 +02:00
commit c928c86e6c
27 changed files with 79 additions and 49 deletions

View file

@ -7,14 +7,15 @@
script = ExtResource("1_d3tbp")
Name = &"Cheat Gun"
BulletData = ExtResource("1_7fekn")
Priority = 100
RateOfFire = 0.4
BulletCapacity = 200
ReloadTime = 0.1
AutoReload = true
InfiniteAmmo = true
ItemKey = &"CHEAT_GUN"
AmmoKey = &""
BulletsPerShot = 1
SpreadAngle = 0.0
RandomSpread = 0.0
ItemKey = &"CHEAT_GUN"
AmmoKey = null
_rotationOffset = 0.0

View file

@ -33,6 +33,7 @@ metadata/_custom_type_script = "uid://dslyrfcej3g2n"
script = ExtResource("4_17dut")
Name = &""
BulletData = SubResource("Resource_5eesc")
Priority = 0
RateOfFire = 0.4
BulletCapacity = 20
ReloadTime = 2.0

View file

@ -7,6 +7,7 @@
script = ExtResource("2_gblpw")
Name = &"Enemy Shotgun"
BulletData = ExtResource("1_gd1fn")
Priority = 0
RateOfFire = 1.2
BulletCapacity = 4
ReloadTime = 2.0

View file

@ -5,8 +5,9 @@
[resource]
script = ExtResource("2_w71lp")
Name = &""
Name = &"Enemy weapon with big bullets"
BulletData = ExtResource("1_gww1w")
Priority = 0
RateOfFire = 0.6
BulletCapacity = 4
ReloadTime = 1.0

View file

@ -5,9 +5,9 @@
[resource]
script = ExtResource("2_d1u0r")
Name = &"Sawed Ice Shotgun"
Name = &"Sawed-Off Ice Shotgun"
BulletData = ExtResource("1_g5stw")
Priority = 0
Priority = 10
RateOfFire = 0.5
BulletCapacity = 4
ReloadTime = 0.8

View file

@ -5,9 +5,9 @@
[resource]
script = ExtResource("2_q6qa7")
Name = &"Ice Shotgun"
Name = &"Improved Sawed-Off Ice Shotgun"
BulletData = ExtResource("1_1fs3a")
Priority = 0
Priority = 20
RateOfFire = 0.4
BulletCapacity = 4
ReloadTime = 0.8

View file

@ -5,9 +5,9 @@
[resource]
script = ExtResource("2_uksy0")
Name = &"Ice Shotgun"
Name = &"Advanced Sawed-Off Ice Shotgun"
BulletData = ExtResource("1_yvljr")
Priority = 0
Priority = 30
RateOfFire = 0.2
BulletCapacity = 6
ReloadTime = 0.7

View file

@ -7,7 +7,7 @@
script = ExtResource("2_6gv3a")
Name = &"Ice Shotgun"
BulletData = ExtResource("1_fi2vm")
Priority = 0
Priority = 10
RateOfFire = 0.4
BulletCapacity = 4
ReloadTime = 0.8

View file

@ -7,7 +7,7 @@
script = ExtResource("2_2n571")
Name = &"Ice Shotgun"
BulletData = ExtResource("1_ej60i")
Priority = 0
Priority = 20
RateOfFire = 0.2
BulletCapacity = 6
ReloadTime = 0.7

View file

@ -7,7 +7,7 @@
script = ExtResource("2_utbbo")
Name = &"Ice Shotgun"
BulletData = ExtResource("1_m44wx")
Priority = 0
Priority = 30
RateOfFire = 0.5
BulletCapacity = 4
ReloadTime = 0.8

View file

@ -9,7 +9,7 @@
script = ExtResource("2_m8dps")
Name = &"Icicle Gun"
BulletData = ExtResource("1_85ef1")
Priority = 0
Priority = 1
RateOfFire = 0.3
BulletCapacity = 5
ReloadTime = 0.6

View file

@ -7,14 +7,15 @@
[resource]
script = ExtResource("2_f4135")
Name = &"Icicle Repeater"
Name = &"Improved Icicle Repeater"
BulletData = ExtResource("1_lg8jo")
Priority = 20
RateOfFire = 0.1
BulletCapacity = 8
ReloadTime = 0.5
AutoReload = true
InfiniteAmmo = false
ItemKey = &"ICICLE_REPEATER"
ItemKey = &"ICICLE_REPEATER_T1"
AmmoKey = &"ICE_AMMO"
BulletsPerShot = 1
SpreadAngle = 0.0

View file

@ -7,8 +7,9 @@
[resource]
script = ExtResource("4_a5x7h")
Name = &"Icicle Repeater"
Name = &"Advanced Icicle Repeater"
BulletData = ExtResource("1_2nbel")
Priority = 30
RateOfFire = 0.1
BulletCapacity = 8
ReloadTime = 0.5

View file

@ -7,8 +7,9 @@
[resource]
script = ExtResource("4_ai75q")
Name = &"Bad Icicle Repeater"
Name = &"Icicle Repeater"
BulletData = ExtResource("1_2567x")
Priority = 10
RateOfFire = 0.2
BulletCapacity = 6
ReloadTime = 0.5

View file

@ -7,6 +7,7 @@
script = ExtResource("2_vm6dw")
Name = &"Nuclear Gun (MP-42)"
BulletData = ExtResource("1_x7js4")
Priority = 20
RateOfFire = 0.6
BulletCapacity = 5
ReloadTime = 0.5

View file

@ -7,14 +7,15 @@
script = ExtResource("2_dbal7")
Name = &"Yin-Yang Gun"
BulletData = ExtResource("1_otehl")
Priority = 20
RateOfFire = 0.8
BulletCapacity = 3
ReloadTime = 0.4
AutoReload = true
InfiniteAmmo = false
ItemKey = &"YINYANG_GUN"
AmmoKey = &"YINYANG_AMMO"
BulletsPerShot = 1
SpreadAngle = 0.0
RandomSpread = 0.0
ItemKey = &"YINYANG_GUN"
AmmoKey = &"YINYANG_AMMO"
_rotationOffset = 0.0