Blockbench props

This commit is contained in:
MaddoScientisto 2025-06-14 22:48:09 +02:00
commit c8dd155390
33 changed files with 594 additions and 2 deletions

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[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://dddv0akd2dvli"
path="res://.godot/imported/Tank.gltf-869eb64f05263faa62e719f6cdfb8636.scn"
[deps]
source_file="res://3D/BlockbenchModels/Tank/Tank.gltf"
dest_files=["res://.godot/imported/Tank.gltf-869eb64f05263faa62e719f6cdfb8636.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
gltf/naming_version=1
gltf/embedded_image_handling=1

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3D/BlockbenchModels/Tank/Tank_0.png (Stored with Git LFS) Normal file

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://d1k7hgn7qh5es"
path="res://.godot/imported/Tank_0.png-55a642086256dfa487bb1be90196ea99.ctex"
metadata={
"vram_texture": false
}
generator_parameters={
"md5": "0118b089f92703fa58f205fc39ad9ea2"
}
[deps]
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dest_files=["res://.godot/imported/Tank_0.png-55a642086256dfa487bb1be90196ea99.ctex"]
[params]
compress/mode=3
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

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3D/BlockbenchModels/Tank/Tank_1.png (Stored with Git LFS) Normal file

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[remap]
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metadata={
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}
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[params]
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compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

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[gd_scene load_steps=3 format=3 uid="uid://c3w0y1513hhbi"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_5dodm"]
size = Vector3(1.58594, 1.59253, 1)
[node name="Tank3dBig" type="StaticBody3D"]
[node name="blockbench_export" parent="." instance=ExtResource("1_5dodm")]
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0888672, 0.231567, 0)
shape = SubResource("BoxShape3D_5dodm")

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3D/BlockbenchModels/Tank/Tank_Stecche.png (Stored with Git LFS) Normal file

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[remap]
importer="texture"
type="CompressedTexture2D"
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path="res://.godot/imported/Tank_Stecche.png-b2f8d769b0c691311612d3868c9fb980.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://3D/BlockbenchModels/Tank/Tank_Stecche.png"
dest_files=["res://.godot/imported/Tank_Stecche.png-b2f8d769b0c691311612d3868c9fb980.ctex"]
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compress/hdr_compression=1
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mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0