Better movement handling

This commit is contained in:
Marco 2025-08-14 17:50:11 +02:00
commit c68e40b8c3
5 changed files with 96 additions and 143 deletions

View file

@ -117,93 +117,67 @@
}
// entity 3
{
"classname" "actor_capacitor_mini"
"origin" "8 120 24"
"target" "door"
"activationtype" "Open"
}
// entity 4
{
"classname" "actor_box_wood"
"origin" "-20 152 20"
}
// entity 5
// entity 4
{
"classname" "actor_box_red"
"origin" "-40 184 20"
}
// entity 6
// entity 5
{
"classname" "actor_door_1"
"origin" "-36 112 32"
"origin" "16 68 32"
"targetname" "door"
"angles" "0 -90 0"
}
// entity 7
{
"classname" "actor_ac_unit"
"origin" "-20 -24 24"
}
// entity 8
// entity 6
{
"classname" "actor_alarmbox"
"origin" "-44 156 28"
}
// entity 9
// entity 7
{
"classname" "actor_box_blue"
"origin" "-8 184 20"
}
// entity 10
// entity 8
{
"classname" "actor_box_yellow"
"origin" "56 168 20"
}
// entity 11
{
"classname" "actor_capacitor"
"origin" "56 88 28"
}
// entity 12
{
"classname" "actor_chest_1"
"origin" "56 120 24"
}
// entity 13
// entity 9
{
"classname" "actor_controlpad"
"origin" "-44 140 28"
}
// entity 14
{
"classname" "actor_elevator_1"
"origin" "16 -32 18"
}
// entity 15
// entity 10
{
"classname" "actor_forcefield_1"
"origin" "-212 -16 -8"
}
// entity 16
// entity 11
{
"classname" "actor_mainframe"
"origin" "-200 152 -4"
}
// entity 17
// entity 12
{
"classname" "actor_stairs_mini"
"origin" "-200 280 -12"
}
// entity 18
// entity 13
{
"classname" "actor_table"
"origin" "-168 100 -12"
}
// entity 19
// entity 14
{
"classname" "actor_tank"
"origin" "-232 296 -8"
}
// entity 20
// entity 15
{
"classname" "actor_wallfan"
"origin" "-210 212 -4"