FSM Player movement

This commit is contained in:
Maddo 2025-02-28 19:59:36 +01:00
commit c59a480ffd
10 changed files with 131 additions and 36 deletions

View file

@ -16,12 +16,19 @@ public partial class PlayerWeaponProvider : Node2D
public Weapon EquippedWeapon { get; set; }
//private PlayerMovement _parent;
private CharacterBody2D _parent;
//public Vector2 FacingDirection
public override void _Ready()
{
}
public void Init(CharacterBody2D parent)
{
_parent = parent;
_inventoryManager = this.GetInventoryManager();
_inventoryManager.WeaponEquip += this.EquipWeapon;
@ -35,11 +42,6 @@ public partial class PlayerWeaponProvider : Node2D
};
}
public void Init(PlayerMovement parent)
{
//_parent = parent;
}
public void AddWeapon(Weapon weapon)
{
EquippedWeapons.Add(weapon);