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Now boss FSM Actor movement
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19 changed files with 215 additions and 28 deletions
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@ -19,6 +19,9 @@ public partial class Idle : EnemyStateBase
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public override void EnterState()
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{
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base.EnterState();
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StorageModule.HomePosition = StateMachine.MainObject.GlobalPosition;
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DamageReceiver.ChangeState(false);
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GD.Print("Boss idle");
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_ = DelayStart();
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