Now boss FSM Actor movement

This commit is contained in:
Marco 2025-05-16 17:38:02 +02:00
commit c37278075d
19 changed files with 215 additions and 28 deletions

View file

@ -19,6 +19,9 @@ public partial class Idle : EnemyStateBase
public override void EnterState()
{
base.EnterState();
StorageModule.HomePosition = StateMachine.MainObject.GlobalPosition;
DamageReceiver.ChangeState(false);
GD.Print("Boss idle");
_ = DelayStart();