Boss script resource

This commit is contained in:
Marco 2025-03-04 14:49:43 +01:00
commit c0bd2f6824
11 changed files with 62 additions and 17 deletions

View file

@ -1,5 +1,6 @@
using System.Threading.Tasks;
using Cirno.Scripts.Resources;
using Cirno.Scripts.Resources.ScriptableBullets;
using Cirno.Scripts.UI;
using Godot;
using Godot.Collections;
@ -9,7 +10,8 @@ namespace Cirno.Scripts.Actors;
public partial class Boss : Enemy, IActivable
{
[Export] public string BossName { get; private set; }
[Export] private Array<BossPhase> Phases;
//[Export] private Array<BossPhase> Phases;
[Export] public BossScript BossScript { get; private set; }
[Export] private PackedScene BossHudPrefab;
[Export] public Vector2 BossPhaseAnimationStartingPosition = new Vector2(180, 10);
@ -22,7 +24,7 @@ public partial class Boss : Enemy, IActivable
public GameManager GameManager => _gameManager;
private Vector2 _homePosition;
public Vector2 HomePosition => _homePosition;
private BossPhase CurrentPhase => Phases[currentPhaseIndex];
private BossPhase CurrentPhase => BossScript.Phases[currentPhaseIndex];
private Marker2D _cameraMarker;
@ -39,6 +41,12 @@ public partial class Boss : Enemy, IActivable
public override void _Ready()
{
base._Ready();
if (BossScript is null)
{
GD.PrintErr($"No boss script defined in {this.Name}");
return;
}
_gameManager = this.GetGameManager();
_homePosition = this.GlobalPosition;
@ -90,7 +98,7 @@ public partial class Boss : Enemy, IActivable
if (_waiting) return;
CurrentPhase.UpdatePhase(delta);
if (_currentHealth <= CurrentPhase.Threshold && currentPhaseIndex + 1 < Phases.Count)
if (_currentHealth <= CurrentPhase.Threshold && currentPhaseIndex + 1 < BossScript.Phases.Count)
{
currentPhaseIndex++;
_bossHud.SpellCardName = CurrentPhase.PhaseName;