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Made things into tools to display enemy icons on spawner marks
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49 changed files with 174 additions and 55 deletions
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@ -5,6 +5,7 @@ using Godot.Collections;
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namespace Cirno.Scripts.Resources;
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[GlobalClass]
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[Tool]
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public partial class EnemyResource : Resource
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{
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[Export] public StringName EnemyName { get; private set; }
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@ -30,4 +31,6 @@ public partial class EnemyResource : Resource
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/// </summary>
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[Export] public float ResponseTime { get; private set; } = 0.5f;
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[Export] public Texture2D IconSprite { get; private set; }
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}
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