Made things into tools to display enemy icons on spawner marks

This commit is contained in:
Marco 2025-04-28 10:52:50 +02:00
commit c00d298443
49 changed files with 174 additions and 55 deletions

View file

@ -0,0 +1,42 @@
using Cirno.Scripts.Resources;
using Godot;
namespace Cirno.Scripts.Actors;
[Tool]
public partial class RogueliteEnemySpawner : Marker2D
{
private EnemyResource _enemy;
[Export]
public EnemyResource Enemy
{
get => _enemy;
set
{
_enemy = value;
if (Engine.IsEditorHint())
{
QueueRedraw();
}
}
}
[ExportToolButton("Update Icon")] public Callable RedrawButton => Callable.From(Redraw);
public override void _Draw()
{
if (!Engine.IsEditorHint()) return;
if (Enemy is null) return;
if (Enemy.IconSprite is null) return;
DrawTexture(Enemy.IconSprite, - new Vector2(_enemy.IconSprite.GetWidth() / 2f, _enemy.IconSprite.GetHeight() / 2f));
}
private void Redraw()
{
QueueRedraw();
}
}

View file

@ -0,0 +1 @@
uid://8umfjejbkcsm