mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-12 06:55:53 +00:00
Made things into tools to display enemy icons on spawner marks
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parent
f460103239
commit
c00d298443
49 changed files with 174 additions and 55 deletions
42
Scripts/Actors/RogueliteEnemySpawner.cs
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42
Scripts/Actors/RogueliteEnemySpawner.cs
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@ -0,0 +1,42 @@
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using Cirno.Scripts.Resources;
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using Godot;
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namespace Cirno.Scripts.Actors;
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[Tool]
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public partial class RogueliteEnemySpawner : Marker2D
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{
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private EnemyResource _enemy;
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[Export]
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public EnemyResource Enemy
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{
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get => _enemy;
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set
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{
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_enemy = value;
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if (Engine.IsEditorHint())
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{
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QueueRedraw();
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}
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}
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}
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[ExportToolButton("Update Icon")] public Callable RedrawButton => Callable.From(Redraw);
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public override void _Draw()
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{
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if (!Engine.IsEditorHint()) return;
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if (Enemy is null) return;
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if (Enemy.IconSprite is null) return;
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DrawTexture(Enemy.IconSprite, - new Vector2(_enemy.IconSprite.GetWidth() / 2f, _enemy.IconSprite.GetHeight() / 2f));
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}
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private void Redraw()
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{
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QueueRedraw();
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}
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}
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1
Scripts/Actors/RogueliteEnemySpawner.cs.uid
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1
Scripts/Actors/RogueliteEnemySpawner.cs.uid
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@ -0,0 +1 @@
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uid://8umfjejbkcsm
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@ -425,14 +425,14 @@ public partial class RogueliteRoom : Node2D
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{
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GD.Print($"{doorMarker.Name} {doorMarker.Direction} {doorMarker.WallIndex}");
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var baseGridSize = new Vector2(320, 160);
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//var baseGridSize = new Vector2(320, 160);
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Vector2 doorPosition = doorMarker.Direction switch
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{
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DoorDirections.North => new Vector2((baseGridSize.X / 2) + (baseGridSize.X * doorMarker.WallIndex),
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DoorDirections.North => new Vector2((BaseRoomSize.X / 2) + (BaseRoomSize.X * doorMarker.WallIndex),
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32),
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DoorDirections.South => new Vector2((baseGridSize.X / 2) + (baseGridSize.X * doorMarker.WallIndex),
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((baseGridSize.Y) * RoomResource.Size.Y) + 2),
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DoorDirections.South => new Vector2((BaseRoomSize.X / 2) + (BaseRoomSize.X * doorMarker.WallIndex),
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((BaseRoomSize.Y) * RoomResource.Size.Y) + 2),
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DoorDirections.East => doorMarker.Position,
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DoorDirections.West => doorMarker.Position,
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_ => doorMarker.Position
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@ -3,6 +3,7 @@
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namespace Cirno.Scripts.Resources;
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[GlobalClass]
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[Tool]
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public abstract partial class BulletCreationModifier : Resource, IBulletModifier
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{
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public abstract float ModifySpeed(float baseSpeed, int bulletIndex, int totalBullets);
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@ -7,6 +7,7 @@ using Godot.Collections;
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namespace Cirno.Scripts.Resources;
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[GlobalClass]
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[Tool]
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public partial class BulletResource : Resource
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{
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[Export]
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@ -5,6 +5,7 @@ using Godot;
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namespace Cirno.Scripts.Resources;
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[GlobalClass]
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[Tool]
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public partial class DamageResistance : Resource
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{
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[Export]
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@ -3,6 +3,7 @@
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namespace Cirno.Scripts.Resources;
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[GlobalClass]
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[Tool]
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public partial class DecreasingSpeedModifier : BulletCreationModifier, IBulletModifier
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{
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[Export] private float decreaseRate = 0.1f;
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@ -5,6 +5,7 @@ using Godot.Collections;
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namespace Cirno.Scripts.Resources;
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[GlobalClass]
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[Tool]
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public partial class EnemyResource : Resource
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{
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[Export] public StringName EnemyName { get; private set; }
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@ -30,4 +31,6 @@ public partial class EnemyResource : Resource
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/// </summary>
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[Export] public float ResponseTime { get; private set; } = 0.5f;
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[Export] public Texture2D IconSprite { get; private set; }
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}
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@ -5,6 +5,7 @@ using Godot;
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namespace Cirno.Scripts.Resources.ItemEffects;
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[GlobalClass]
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[Tool]
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public partial class HealEffectResource : ItemEffectResource
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{
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[Export] public float HealAmount { get; private set; } = 10f;
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@ -4,6 +4,7 @@ using Godot;
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namespace Cirno.Scripts.Resources.ItemEffects;
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[GlobalClass]
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[Tool]
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public partial class HealPercentEffectResource : ItemEffectResource
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{
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[Export] public float HealPercentage = 25f;
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@ -4,6 +4,7 @@ using Godot;
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namespace Cirno.Scripts.Resources.ItemEffects;
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[GlobalClass]
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[Tool]
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public abstract partial class ItemEffectResource : Resource
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{
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public abstract IITemEffectMachine Execute(PlayerFSMItemUseModule parent, LootItem item);
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@ -4,6 +4,7 @@ using Godot;
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namespace Cirno.Scripts.Resources.ItemEffects;
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[GlobalClass]
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[Tool]
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public partial class ResourceIncreaseEffectResource : ItemEffectResource
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{
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[Export] public float IncreaseAmount { get; private set; } = 4f;
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@ -4,6 +4,7 @@ using Godot;
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namespace Cirno.Scripts.Resources.ItemEffects;
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[GlobalClass]
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[Tool]
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public partial class SpiderbombEffectResource : ItemEffectResource
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{
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public override IITemEffectMachine Execute(PlayerFSMItemUseModule parent, LootItem item)
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@ -3,6 +3,7 @@
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namespace Cirno.Scripts.Resources.Loot;
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[GlobalClass]
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[Tool]
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public partial class LootDrop : Resource
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{
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[Export]
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@ -4,6 +4,7 @@ using Godot;
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namespace Cirno.Scripts.Resources;
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[GlobalClass]
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[Tool]
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public partial class LootItem : Resource
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{
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[Export] public StringName ItemName { get; set; }
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@ -3,6 +3,7 @@
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namespace Cirno.Scripts.Resources.Modifiers;
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[GlobalClass]
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[Tool]
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public partial class DelayedContinuousRotationModifier : TimeModifier
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{
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public override void Update(Bullet bullet, double delta, double elapsed)
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@ -3,6 +3,7 @@
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namespace Cirno.Scripts.Resources.Modifiers;
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[GlobalClass]
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[Tool]
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public partial class DelayedPlayerFacingModifier : TimeModifier
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{
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public override void Start(Bullet bullet)
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@ -3,6 +3,7 @@
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namespace Cirno.Scripts.Resources.Modifiers;
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[GlobalClass]
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[Tool]
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public partial class DelayedRotationModifier : TimeModifier
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{
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public override void Start(Bullet bullet)
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@ -4,6 +4,7 @@ using Godot;
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namespace Cirno.Scripts.Resources.Modifiers;
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[GlobalClass]
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[Tool]
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public partial class DelayedSpeedIncreaseModifier : TimeModifier
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{
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@ -4,6 +4,7 @@ using Godot;
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namespace Cirno.Scripts.Resources.Modifiers;
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[GlobalClass]
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[Tool]
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public partial class DelayedSpeedModifier : TimeModifier
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{
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public override void Start(Bullet bullet)
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@ -3,6 +3,7 @@
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namespace Cirno.Scripts.Resources;
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[GlobalClass]
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[Tool]
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public partial class SpeedModifier : BulletCreationModifier, IBulletModifier
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{
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[Export] public SpeedModifierType ModifierType;
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@ -4,6 +4,7 @@ using Godot;
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namespace Cirno.Scripts.Resources;
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[GlobalClass]
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[Tool]
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public partial class TimeModifier : Resource
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{
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[Export] public float TimeInSeconds = 1f;
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@ -7,6 +7,7 @@ using Godot.Collections;
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namespace Cirno.Scripts.Resources;
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[GlobalClass]
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[Tool]
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public partial class WeaponResource : Resource
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{
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[Export]
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