Made things into tools to display enemy icons on spawner marks

This commit is contained in:
Marco 2025-04-28 10:52:50 +02:00
commit c00d298443
49 changed files with 174 additions and 55 deletions

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@ -12,6 +12,7 @@ RoomName = &"Boss1"
Type = 6
ScenePath = &"uid://brytwc48xpj78"
Size = Vector2i(1, 1)
StartShrouded = true
DoorGridPositions = Array[Vector2i]([Vector2i(0, 1)])
SpawnableEnemies = Array[Object]([ExtResource("1_j16nh"), ExtResource("2_dneml"), ExtResource("3_m2ese"), ExtResource("4_fojtq")])
DoorDirections = 2