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Made things into tools to display enemy icons on spawner marks
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49 changed files with 174 additions and 55 deletions
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@ -12,6 +12,7 @@ RoomName = &"Boss1"
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Type = 6
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ScenePath = &"uid://brytwc48xpj78"
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Size = Vector2i(1, 1)
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StartShrouded = true
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DoorGridPositions = Array[Vector2i]([Vector2i(0, 1)])
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SpawnableEnemies = Array[Object]([ExtResource("1_j16nh"), ExtResource("2_dneml"), ExtResource("3_m2ese"), ExtResource("4_fojtq")])
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DoorDirections = 2
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