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Made things into tools to display enemy icons on spawner marks
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f460103239
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49 changed files with 174 additions and 55 deletions
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@ -12,6 +12,7 @@ RoomName = &"Boss1"
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Type = 6
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ScenePath = &"uid://brytwc48xpj78"
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Size = Vector2i(1, 1)
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StartShrouded = true
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DoorGridPositions = Array[Vector2i]([Vector2i(0, 1)])
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SpawnableEnemies = Array[Object]([ExtResource("1_j16nh"), ExtResource("2_dneml"), ExtResource("3_m2ese"), ExtResource("4_fojtq")])
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DoorDirections = 2
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@ -73,6 +73,8 @@ metadata/_custom_type_script = "uid://rgx0g5iqksnn"
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[resource]
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script = ExtResource("1_2rtdw")
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TileSize = Vector2i(16, 16)
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RoomSizeInTiles = Vector2i(20, 10)
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HorizontalDoorPrefab = ExtResource("2_y7x1u")
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HorizontalWallPrefab = ExtResource("3_sdu6a")
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VerticalDoorPrefab = ExtResource("5_mt0fe")
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@ -12,6 +12,7 @@ RoomName = &"TestMapSmallLab"
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Type = 1
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ScenePath = &"uid://dcxrdhq1yw5c7"
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Size = Vector2i(1, 1)
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StartShrouded = true
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DoorGridPositions = Array[Vector2i]([Vector2i(0, -1), Vector2i(0, 1), Vector2i(1, 0), Vector2i(-1, 0)])
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SpawnableEnemies = Array[Object]([ExtResource("1_1ns8k"), ExtResource("2_8dyfa"), ExtResource("3_3kq4c"), ExtResource("4_010mx")])
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DoorDirections = 30
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