Made things into tools to display enemy icons on spawner marks

This commit is contained in:
Marco 2025-04-28 10:52:50 +02:00
commit c00d298443
49 changed files with 174 additions and 55 deletions

View file

@ -12,6 +12,7 @@ RoomName = &"Boss1"
Type = 6
ScenePath = &"uid://brytwc48xpj78"
Size = Vector2i(1, 1)
StartShrouded = true
DoorGridPositions = Array[Vector2i]([Vector2i(0, 1)])
SpawnableEnemies = Array[Object]([ExtResource("1_j16nh"), ExtResource("2_dneml"), ExtResource("3_m2ese"), ExtResource("4_fojtq")])
DoorDirections = 2

View file

@ -73,6 +73,8 @@ metadata/_custom_type_script = "uid://rgx0g5iqksnn"
[resource]
script = ExtResource("1_2rtdw")
TileSize = Vector2i(16, 16)
RoomSizeInTiles = Vector2i(20, 10)
HorizontalDoorPrefab = ExtResource("2_y7x1u")
HorizontalWallPrefab = ExtResource("3_sdu6a")
VerticalDoorPrefab = ExtResource("5_mt0fe")

View file

@ -12,6 +12,7 @@ RoomName = &"TestMapSmallLab"
Type = 1
ScenePath = &"uid://dcxrdhq1yw5c7"
Size = Vector2i(1, 1)
StartShrouded = true
DoorGridPositions = Array[Vector2i]([Vector2i(0, -1), Vector2i(0, 1), Vector2i(1, 0), Vector2i(-1, 0)])
SpawnableEnemies = Array[Object]([ExtResource("1_1ns8k"), ExtResource("2_8dyfa"), ExtResource("3_3kq4c"), ExtResource("4_010mx")])
DoorDirections = 30