Made things into tools to display enemy icons on spawner marks

This commit is contained in:
Marco 2025-04-28 10:52:50 +02:00
commit c00d298443
49 changed files with 174 additions and 55 deletions

View file

@ -1,9 +1,14 @@
[gd_resource type="Resource" script_class="EnemyResource" load_steps=4 format=3 uid="uid://cfdvg162u65sr"]
[gd_resource type="Resource" script_class="EnemyResource" load_steps=6 format=3 uid="uid://cfdvg162u65sr"]
[ext_resource type="Texture2D" uid="uid://hukxr2e63gky" path="res://Sprites/Actors/Robot3.png" id="1_bdpjc"]
[ext_resource type="Script" uid="uid://cq65aed620ijo" path="res://Scripts/Resources/Loot/LootDrop.cs" id="1_f3huq"]
[ext_resource type="Resource" uid="uid://b54lru8ulinjl" path="res://Resources/Weapons/EnemyWeapon_Big.tres" id="2_f3huq"]
[ext_resource type="Script" uid="uid://cd5o0ceb50jki" path="res://Scripts/Resources/EnemyResource.cs" id="8_x8scf"]
[sub_resource type="AtlasTexture" id="AtlasTexture_5qb18"]
atlas = ExtResource("1_bdpjc")
region = Rect2(0, 72, 16, 16)
[resource]
script = ExtResource("8_x8scf")
EnemyName = &"Robot 1"
@ -22,4 +27,5 @@ StrafeSpeed = 25.0
MaxStrafeDistance = 0.0
MinStrafeDistance = 0.0
ResponseTime = 0.5
IconSprite = SubResource("AtlasTexture_5qb18")
metadata/_custom_type_script = "uid://cd5o0ceb50jki"