Made things into tools to display enemy icons on spawner marks

This commit is contained in:
Marco 2025-04-28 10:52:50 +02:00
commit c00d298443
49 changed files with 174 additions and 55 deletions

View file

@ -1,6 +1,7 @@
[gd_resource type="Resource" script_class="EnemyResource" load_steps=14 format=3 uid="uid://cocl3qontm3be"]
[gd_resource type="Resource" script_class="EnemyResource" load_steps=16 format=3 uid="uid://cocl3qontm3be"]
[ext_resource type="Resource" uid="uid://ct1fa2huvy34n" path="res://Resources/Items/Ammo1.tres" id="1_q1ekm"]
[ext_resource type="Texture2D" uid="uid://xgxxdq37pykh" path="res://Sprites/Actors/Fairy.png" id="1_sxbtw"]
[ext_resource type="Script" uid="uid://cq65aed620ijo" path="res://Scripts/Resources/Loot/LootDrop.cs" id="2_sxbtw"]
[ext_resource type="Resource" uid="uid://dy53gia1tmkah" path="res://Resources/Items/Points_Pickup.tres" id="3_ppsgt"]
[ext_resource type="Resource" uid="uid://bhbufxodybsw4" path="res://Resources/Items/Shield_Pickup.tres" id="4_6iugy"]
@ -9,6 +10,10 @@
[ext_resource type="Resource" uid="uid://cdfmedtgp2rcn" path="res://Resources/Weapons/EnemyWeapon.tres" id="7_xkg5o"]
[ext_resource type="Script" uid="uid://cd5o0ceb50jki" path="res://Scripts/Resources/EnemyResource.cs" id="8_241b0"]
[sub_resource type="AtlasTexture" id="AtlasTexture_ppsgt"]
atlas = ExtResource("1_sxbtw")
region = Rect2(0, 0, 16, 16)
[sub_resource type="Resource" id="Resource_c8nix"]
script = ExtResource("2_sxbtw")
Item = ExtResource("1_q1ekm")
@ -57,4 +62,5 @@ StrafeSpeed = 25.0
MaxStrafeDistance = 16.0
MinStrafeDistance = 8.0
ResponseTime = 0.5
IconSprite = SubResource("AtlasTexture_ppsgt")
metadata/_custom_type_script = "uid://cd5o0ceb50jki"