Activables

This commit is contained in:
MaddoScientisto 2024-06-10 22:29:41 +02:00
commit bfe42b460b
9 changed files with 142 additions and 7 deletions

21
Scenes/Activable.cs Normal file
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using Godot;
using System;
using System.Diagnostics;
public partial class Activable : Area2D
{
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
public void Activate()
{
Debug.WriteLine("Activated");
}
}