Modules for FSM

This commit is contained in:
Marco 2025-03-04 18:16:39 +01:00
commit bdc310d204
9 changed files with 74 additions and 23 deletions

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@ -4,7 +4,7 @@ namespace Cirno.Scripts.Components.FSM.Player;
public partial class NewInit : BaseState<PlayerState, CharacterBody2D>
{
public PlayerState StateId => PlayerState.Init;
public override PlayerState StateId => PlayerState.Init;
public override void Init(IStateMachine<PlayerState, CharacterBody2D> machine)
{