mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-01 08:55:35 +00:00
Dropping and picking up
This commit is contained in:
parent
488d02ef81
commit
bcd007fa1e
14 changed files with 294 additions and 62 deletions
|
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@ -1,4 +1,4 @@
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|||
[gd_scene load_steps=75 format=3 uid="uid://c4pr2707hbeph"]
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||||
[gd_scene load_steps=83 format=3 uid="uid://c4pr2707hbeph"]
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||||
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||||
[ext_resource type="Script" uid="uid://d2ubk5gucny6s" path="res://Scripts/Components/FSM/PlayerFSMProxy.cs" id="1_g3wua"]
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||||
[ext_resource type="Script" uid="uid://bw2hakslndaxm" path="res://Scripts/Components/FSM/PlayerStateMachine.cs" id="1_mpmil"]
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||||
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@ -34,6 +34,13 @@
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[ext_resource type="Texture2D" uid="uid://ddwhrlrgj6i00" path="res://Sprites/Actors/Cirno.png" id="30_li0ug"]
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[ext_resource type="Script" uid="uid://camgjo4302qmq" path="res://Scripts/Components/Actors/ConveyorBeltMover.cs" id="32_4f2wn"]
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[ext_resource type="Script" uid="uid://dbxbvjonbtib2" path="res://Scripts/Components/FSM/Player/PlayerStorageModule.cs" id="33_fnw0c"]
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[ext_resource type="Script" uid="uid://bcpn47j3lr1tg" path="res://Scripts/Components/FSM/Player/DeathItemDropper.cs" id="35_qlmfy"]
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[ext_resource type="Script" uid="uid://epnwjptvks3t" path="res://Scripts/Resources/LootItem.cs" id="36_v2m0j"]
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[ext_resource type="Resource" uid="uid://cvlwye1u5gv8u" path="res://Resources/Items/Green_Points_Pickup.tres" id="37_awrib"]
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[ext_resource type="Resource" uid="uid://cltxhkrqp055v" path="res://Resources/Items/Money_Pickup.tres" id="38_nfrn8"]
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[ext_resource type="Resource" uid="uid://dy53gia1tmkah" path="res://Resources/Items/Points_Pickup.tres" id="39_nfq4p"]
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[ext_resource type="Resource" uid="uid://clr1gln7nxa1o" path="res://Resources/Items/Power_Pickup.tres" id="40_m1iep"]
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[ext_resource type="Script" uid="uid://c8f4tbcjcfsu1" path="res://Scripts/Components/FSM/Player/AutoPickupModule.cs" id="41_v2m0j"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_b3hxm"]
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radius = 5.0
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@ -308,6 +315,9 @@ _data = {
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[sub_resource type="CircleShape2D" id="CircleShape2D_fnw0c"]
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radius = 2.05679
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[sub_resource type="CircleShape2D" id="CircleShape2D_qlmfy"]
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radius = 3.16228
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[node name="FSMPlayer" type="CharacterBody2D" node_paths=PackedStringArray("PlayerFSM", "InteractionController")]
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process_mode = 1
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collision_layer = 2
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@ -339,7 +349,7 @@ _damageReceiver = NodePath("../../DamageReceiver")
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_activationProvider = NodePath("../../InteractionProvider")
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_interactionController = NodePath("../../InteractionController")
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_storageModule = NodePath("../../Storage")
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_moduleNodes = [NodePath("../../InteractionController"), NodePath("../../ItemUser"), NodePath("../../ConveyorBeltMover")]
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_moduleNodes = [NodePath("../../InteractionController"), NodePath("../../ItemUser"), NodePath("../../ConveyorBeltMover"), NodePath("../../AutoPickupModule")]
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[node name="Cutscene" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("_animationProvider")]
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script = ExtResource("4_22ff8")
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@ -462,6 +472,7 @@ shape = SubResource("CircleShape2D_7n10g")
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[node name="Error" type="AudioStreamPlayer2D" parent="InteractionProvider"]
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stream = ExtResource("24_5tmtw")
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bus = &"Effects"
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[node name="InteractionController" type="Area2D" parent="." node_paths=PackedStringArray("Health", "Shield")]
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visible = false
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@ -510,8 +521,25 @@ script = ExtResource("32_4f2wn")
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position = Vector2(0, 6.48)
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shape = SubResource("CircleShape2D_fnw0c")
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[node name="Storage" type="Node2D" parent="."]
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[node name="Storage" type="Node2D" parent="." node_paths=PackedStringArray("Root")]
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script = ExtResource("33_fnw0c")
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Root = NodePath("..")
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[node name="DeathItemDropper" type="Node2D" parent="." node_paths=PackedStringArray("Storage", "HealthProvider")]
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script = ExtResource("35_qlmfy")
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Storage = NodePath("../Storage")
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HealthProvider = NodePath("../DamageReceiver/HealthProvider")
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ItemsToDrop = Array[ExtResource("36_v2m0j")]([ExtResource("37_awrib"), ExtResource("38_nfrn8"), ExtResource("39_nfq4p"), ExtResource("40_m1iep")])
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DropSpeed = 80.0
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[node name="AutoPickupModule" type="Area2D" parent="."]
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collision_layer = 0
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collision_mask = 4
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script = ExtResource("41_v2m0j")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="AutoPickupModule"]
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visible = false
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shape = SubResource("CircleShape2D_qlmfy")
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[connection signal="area_entered" from="DamageReceiver" to="DamageReceiver" method="_on_damage_hitbox_area_entered"]
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[connection signal="area_entered" from="InteractionProvider" to="InteractionProvider" method="_on_interaction_controller_area_entered"]
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@ -1,7 +1,9 @@
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using Godot;
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using System;
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using System.Linq;
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using Cirno.Scripts.Components.Actors;
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using Cirno.Scripts.Components.FSM;
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using Cirno.Scripts.Interactables;
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public partial class InteractionController : PlayerArea2DModule
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{
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@ -2,7 +2,7 @@
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[ext_resource type="Texture2D" uid="uid://cybpmpb0d8yva" path="res://Sprites/Projectile.png" id="1_7tn7y"]
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[ext_resource type="Script" uid="uid://c4molirtle8a0" path="res://Scripts/Components/AutodeleteParticle.cs" id="2_2y1ka"]
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[ext_resource type="AudioStream" uid="uid://euu22u5vf3gc" path="res://SFX/pldead00.wav" id="3_q7v7h"]
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[ext_resource type="AudioStream" uid="uid://dsenlumnpx5ei" path="res://SFX/laser01.wav" id="3_m0s7m"]
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_nmvck"]
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particle_flag_disable_z = true
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@ -15,14 +15,15 @@ scale_max = 4.0
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[node name="DeathParticles" type="GPUParticles2D"]
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emitting = false
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amount = 16
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process_material = SubResource("ParticleProcessMaterial_nmvck")
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texture = ExtResource("1_7tn7y")
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one_shot = true
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process_material = SubResource("ParticleProcessMaterial_nmvck")
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script = ExtResource("2_2y1ka")
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LifeTime = 3.0
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AutoStart = true
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[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
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stream = ExtResource("3_q7v7h")
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stream = ExtResource("3_m0s7m")
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volume_db = -15.078
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autoplay = true
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bus = &"Effects"
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@ -1,4 +1,4 @@
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[gd_scene load_steps=142 format=4 uid="uid://bv451a8wgty4u"]
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[gd_scene load_steps=144 format=4 uid="uid://bv451a8wgty4u"]
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[ext_resource type="Script" uid="uid://doxmbokehw8ci" path="res://Scripts/GameManager.cs" id="1_8tmoj"]
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[ext_resource type="PackedScene" uid="uid://c4pr2707hbeph" path="res://Scenes/Actors/fsm_player.tscn" id="2_ksslq"]
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@ -82,8 +82,10 @@
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[ext_resource type="PackedScene" uid="uid://bdvj4cxnyr3w4" path="res://Scenes/Actors/Thermathron.tscn" id="73_ier4h"]
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[ext_resource type="PackedScene" uid="uid://c21m7w5ahpsd0" path="res://Scenes/Activable/Shroud.tscn" id="74_oaf68"]
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[ext_resource type="PackedScene" uid="uid://d0j1bmgbefyp2" path="res://Scenes/Actors/Lightbridge.tscn" id="75_jn1m0"]
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[ext_resource type="Resource" uid="uid://cvlwye1u5gv8u" path="res://Resources/Items/Green_Points_Pickup.tres" id="76_dskij"]
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[ext_resource type="Script" uid="uid://crpkvxepkcrir" path="res://Scripts/Components/Actors/ForceFieldCollisionDisabler.cs" id="76_h0jm4"]
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[ext_resource type="PackedScene" uid="uid://drdgcu2r3yrp7" path="res://Scenes/Interactable/control_pad_green_keycard.tscn" id="76_usuub"]
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[ext_resource type="Resource" uid="uid://cltxhkrqp055v" path="res://Resources/Items/Money_Pickup.tres" id="77_wma5c"]
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[ext_resource type="PackedScene" uid="uid://b3tyacxxw88lx" path="res://Scenes/Utils/StreamPlayerWithName.tscn" id="77_yot54"]
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[ext_resource type="AudioStream" uid="uid://blohh20jktoyo" path="res://SFX/270641__phantastonia__alarm2.wav" id="79_jn1m0"]
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[ext_resource type="PackedScene" uid="uid://dky13otbks8cm" path="res://Scenes/Actors/Thermatron_FSM.tscn" id="80_f37sa"]
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@ -127,6 +129,34 @@ size = Vector2(184, 53.25)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_jn1m0"]
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size = Vector2(23, 22)
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[sub_resource type="Resource" id="Resource_xhinl"]
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script = ExtResource("98_gvbi8")
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BulletResource = ExtResource("95_f37sa")
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bulletCount = 1
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rotationSpeed = 0.0
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_rotationOffset = 0.0
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duration = 1.0
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spread = 0.0
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burstInterval = 0.5
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ShotsPerBurst = 100
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BurstRate = 0.0
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_targetPlayer = false
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OverrideOwner = true
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Owner = 0
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OverrideDamageType = false
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DamageType = 0
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OverrideControllable = false
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Controllable = false
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OverrideCreationModifier = false
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TimeModifiers = []
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WaitForCompletion = true
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metadata/_custom_type_script = "uid://c0ndqalsc4jve"
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[sub_resource type="Resource" id="Resource_f37sa"]
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script = ExtResource("99_j6vrf")
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Patterns = Array[Object]([SubResource("Resource_xhinl")])
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metadata/_custom_type_script = "uid://bngko08ho85p6"
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[sub_resource type="Resource" id="Resource_usuub"]
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script = ExtResource("49_0si7g")
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Target = NodePath("..")
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@ -250,34 +280,6 @@ _data = {
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}
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point_count = 2
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[sub_resource type="Resource" id="Resource_xhinl"]
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script = ExtResource("98_gvbi8")
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BulletResource = ExtResource("95_f37sa")
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bulletCount = 1
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rotationSpeed = 0.0
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_rotationOffset = 0.0
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duration = 1.0
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spread = 0.0
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burstInterval = 0.5
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ShotsPerBurst = 100
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BurstRate = 0.0
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_targetPlayer = false
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OverrideOwner = true
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Owner = 0
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OverrideDamageType = false
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DamageType = 0
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OverrideControllable = false
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Controllable = false
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OverrideCreationModifier = false
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TimeModifiers = []
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WaitForCompletion = true
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metadata/_custom_type_script = "uid://c0ndqalsc4jve"
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[sub_resource type="Resource" id="Resource_f37sa"]
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script = ExtResource("99_j6vrf")
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Patterns = Array[Object]([SubResource("Resource_xhinl")])
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metadata/_custom_type_script = "uid://bngko08ho85p6"
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[sub_resource type="Resource" id="Resource_l476f"]
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script = ExtResource("45_emjoj")
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ActivationType = 5
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@ -427,11 +429,11 @@ Target = NodePath("../BulletEmitter2")
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position = Vector2(-565, -399)
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[node name="Marisa" parent="Parallax2D/Factory Tilemaps/Debug Room" instance=ExtResource("50_mp5ma")]
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position = Vector2(-615, -565)
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position = Vector2(-605, -680)
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CameraOffset = Vector2(-50, 0)
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[node name="ControlPad" parent="Parallax2D/Factory Tilemaps/Debug Room" node_paths=PackedStringArray("Target") instance=ExtResource("12_hfkf1")]
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position = Vector2(-615, -495)
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position = Vector2(-605, -610)
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Target = NodePath("../Marisa")
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[node name="Label2" type="Label" parent="Parallax2D/Factory Tilemaps/Debug Room"]
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@ -588,6 +590,19 @@ position = Vector2(-1792, -99)
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[node name="BigTank3" parent="Parallax2D/Factory Tilemaps/Debug Room" instance=ExtResource("45_5qg27")]
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position = Vector2(-1832, -99)
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[node name="Chest2" parent="Parallax2D/Factory Tilemaps/Debug Room" instance=ExtResource("25_4b2ed")]
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position = Vector2(-679, -408)
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LootTable = Array[ExtResource("6_8tdlb")]([ExtResource("76_dskij"), ExtResource("77_wma5c"), ExtResource("6_khabp"), ExtResource("94_gd7x4"), ExtResource("94_gd7x4"), ExtResource("94_gd7x4"), ExtResource("94_gd7x4"), ExtResource("94_gd7x4"), ExtResource("94_gd7x4"), ExtResource("94_gd7x4"), ExtResource("94_gd7x4"), ExtResource("6_khabp"), ExtResource("6_khabp"), ExtResource("6_khabp"), ExtResource("6_khabp"), ExtResource("6_khabp"), ExtResource("77_wma5c"), ExtResource("77_wma5c"), ExtResource("77_wma5c"), ExtResource("77_wma5c"), ExtResource("76_dskij")])
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[node name="Valve" parent="Parallax2D/Factory Tilemaps/Debug Room" node_paths=PackedStringArray("Target") instance=ExtResource("48_8usll")]
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position = Vector2(-666, -545)
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Target = NodePath("../InvisibleBulletEmitter")
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[node name="InvisibleBulletEmitter" parent="Parallax2D/Factory Tilemaps/Debug Room" instance=ExtResource("96_ygp23")]
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position = Vector2(-645, -564)
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rotation = -1.5708
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Script = SubResource("Resource_f37sa")
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[node name="Part2" type="Node2D" parent="Parallax2D/Factory Tilemaps"]
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[node name="Mainframe" parent="Parallax2D/Factory Tilemaps/Part2" instance=ExtResource("13_acrmt")]
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@ -1020,9 +1035,6 @@ scale = Vector2(318.5, 284.25)
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position = Vector2(-1010, -50)
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scale = Vector2(56, 174)
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[node name="Chest2" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("25_4b2ed")]
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position = Vector2(-679, -408)
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[node name="Ammo5" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("34_17pjh")]
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position = Vector2(-936, 68)
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@ -34,8 +34,6 @@ public partial class EnemyDropsProvider : Node2D
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private void DropItem(LootItem item)
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{
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if (!string.IsNullOrWhiteSpace(item.DropScenePath))
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{
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GD.Print($"Dropped item: {item.ItemName}");
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@ -7,11 +7,13 @@ using Godot.Collections;
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namespace Cirno.Scripts.Components.FSM.Enemy;
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public partial class EnemyStorageModule : Node2D
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public partial class EnemyStorageModule : Node2D, IFSMStorage
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{
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[Export]
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public EnemyFSMProxy Root { get; private set; }
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public Node2D RootAsNode => Root;
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public EnemyResource EnemyData => Root.EnemyResource;
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public Vector2 MovementDirection { get; set; }
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11
Scripts/Components/FSM/IFSMStorage.cs
Normal file
11
Scripts/Components/FSM/IFSMStorage.cs
Normal file
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@ -0,0 +1,11 @@
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using System.Collections.Generic;
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using Cirno.Scripts.Resources.Loot;
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using Godot;
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namespace Cirno.Scripts.Components.FSM;
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public interface IFSMStorage
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{
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public IEnumerable<LootDrop> LootDrops { get; }
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public Node2D RootAsNode { get; }
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}
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66
Scripts/Components/FSM/Player/AutoPickupModule.cs
Normal file
66
Scripts/Components/FSM/Player/AutoPickupModule.cs
Normal file
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@ -0,0 +1,66 @@
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using System.Linq;
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using Cirno.Scripts.Interactables;
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using Godot;
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namespace Cirno.Scripts.Components.FSM.Player;
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public partial class AutoPickupModule : PlayerArea2DModule
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{
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private bool _enabled = false;
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public bool Enabled
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{
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get => _enabled;
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set
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{
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if (_enabled == value) return;
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_enabled = value;
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// if (_enabled)
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// {
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// EmitSignal(SignalName.InteractionStarted);
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// }
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}
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}
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public override void Init(IStateMachine<PlayerState, CharacterBody2D> machine)
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{
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base.Init(machine);
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}
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public override void EnterState(PlayerState state)
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{
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Enabled = true;
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this.AreaEntered += _on_area_entered;
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}
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public override void ExitState(PlayerState state)
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{
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Enabled = false;
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this.AreaEntered -= _on_area_entered;
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}
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public override void Process(double delta)
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{
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}
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public override void PhysicsProcess(double delta)
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{
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}
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private void _on_area_entered(Area2D area)
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{
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if (!Enabled) return;
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if (area is ItemPickup { AutoPickup: true } itemPickup)
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{
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//Check if items are not maxed to avoid a looping autopickup situation
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var canAdd = itemPickup.LootTable.Aggregate(false, (current, item) => current || InventoryManager.Instance.CanAddItem(item.ItemKey));
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if (canAdd)
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{
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itemPickup.Collect();
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}
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}
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}
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}
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1
Scripts/Components/FSM/Player/AutoPickupModule.cs.uid
Normal file
1
Scripts/Components/FSM/Player/AutoPickupModule.cs.uid
Normal file
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@ -0,0 +1 @@
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uid://c8f4tbcjcfsu1
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75
Scripts/Components/FSM/Player/DeathItemDropper.cs
Normal file
75
Scripts/Components/FSM/Player/DeathItemDropper.cs
Normal file
|
|
@ -0,0 +1,75 @@
|
|||
using Cirno.Scripts.Components.Actors;
|
||||
using Cirno.Scripts.Interactables;
|
||||
using Cirno.Scripts.Resources;
|
||||
using Godot;
|
||||
using Godot.Collections;
|
||||
|
||||
namespace Cirno.Scripts.Components.FSM.Player;
|
||||
|
||||
public partial class DeathItemDropper : Node2D
|
||||
{
|
||||
[Export] public PlayerStorageModule Storage { get; private set; }
|
||||
[Export] public ActorResourceProvider HealthProvider { get; private set; }
|
||||
|
||||
[Export] public Array<LootItem> ItemsToDrop { get; private set; } = [];
|
||||
|
||||
[Export(PropertyHint.None, "suffix:%")] public float PercentageToDrop { get; private set; } = 50f;
|
||||
|
||||
[Export(PropertyHint.None, "suffix:%")] public float PercentageToDelete { get; private set; } = 50f;
|
||||
|
||||
private readonly StringName _dropPhysicsWrapperScene = "uid://d3hds3dbosfcm";
|
||||
|
||||
[Export] public float DropRadius { get; private set; } = 8f;
|
||||
|
||||
[Export] public float DropSpeed { get; set; } = 40f;
|
||||
|
||||
private PackedScene _loadedDropScene;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
HealthProvider.ResourceDepleted += HealthProviderOnResourceDepleted;
|
||||
|
||||
_loadedDropScene = GD.Load<PackedScene>(_dropPhysicsWrapperScene);
|
||||
}
|
||||
|
||||
public override void _ExitTree()
|
||||
{
|
||||
HealthProvider.ResourceDepleted -= HealthProviderOnResourceDepleted;
|
||||
}
|
||||
|
||||
private void HealthProviderOnResourceDepleted()
|
||||
{
|
||||
foreach (var item in ItemsToDrop)
|
||||
{
|
||||
if (InventoryManager.Instance.TryGetItem(item.ItemKey, out var itm))
|
||||
{
|
||||
var amountToDrop = Mathf.RoundToInt(itm.Count * PercentageToDrop / 100f);
|
||||
|
||||
var removedAmount = InventoryManager.Instance.RemoveItem(item.ItemKey, amountToDrop);
|
||||
|
||||
var toDelete = Mathf.RoundToInt(removedAmount * PercentageToDelete / 100f);
|
||||
|
||||
DropItem(item, removedAmount - toDelete);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void DropItem(LootItem item, int amountToDrop)
|
||||
{
|
||||
if (!string.IsNullOrWhiteSpace(item.DropScenePath))
|
||||
{
|
||||
for (int i = 0; i < amountToDrop; i++)
|
||||
{
|
||||
GD.Print($"Dropped item: {item.ItemName}");
|
||||
|
||||
var dropInstance = Storage.Root.CreateSibling<ItemDrop>(_loadedDropScene);
|
||||
dropInstance.ItemToDrop = item;
|
||||
dropInstance.StartingSpeed = DropSpeed;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GD.Print($"Skipping Item with missing path: {item.ItemName}");
|
||||
}
|
||||
}
|
||||
}
|
||||
1
Scripts/Components/FSM/Player/DeathItemDropper.cs.uid
Normal file
1
Scripts/Components/FSM/Player/DeathItemDropper.cs.uid
Normal file
|
|
@ -0,0 +1 @@
|
|||
uid://bcpn47j3lr1tg
|
||||
|
|
@ -4,5 +4,9 @@ namespace Cirno.Scripts.Components.FSM.Player;
|
|||
|
||||
public partial class PlayerStorageModule : Node2D
|
||||
{
|
||||
[Export]
|
||||
public PlayerFSMProxy Root { get; private set; }
|
||||
public Node2D RootAsNode => Root;
|
||||
public Vector2 FacingDirection { get; set; }
|
||||
|
||||
}
|
||||
|
|
@ -16,6 +16,8 @@ public partial class ItemDrop : RigidBody2D
|
|||
Node dropInstance = dropScene.Instantiate();
|
||||
AddChild(dropInstance);
|
||||
|
||||
dropInstance.Owner = this;
|
||||
|
||||
float angle = _rng.RandfRange(0, Mathf.Tau); // 0 to 2π
|
||||
Vector2 direction = new Vector2(Mathf.Cos(angle), Mathf.Sin(angle)).Normalized();
|
||||
|
||||
|
|
|
|||
|
|
@ -2,6 +2,8 @@
|
|||
using Cirno.Scripts.Resources;
|
||||
using Godot;
|
||||
using Godot.Collections;
|
||||
using GTweens.Builders;
|
||||
using GTweensGodot.Extensions;
|
||||
|
||||
namespace Cirno.Scripts.Interactables;
|
||||
|
||||
|
|
@ -11,6 +13,10 @@ public partial class ItemPickup : Interactable
|
|||
|
||||
private bool _autoPickup = false;
|
||||
|
||||
public bool AutoPickup => _autoPickup;
|
||||
|
||||
public ItemDrop Parent { get; set; } = null;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_autoPickup = LootTable.Any(x => x.AutoPickup);
|
||||
|
|
@ -27,12 +33,12 @@ public partial class ItemPickup : Interactable
|
|||
GD.Print("Attempting to Pickup Item");
|
||||
|
||||
if (!MeetsRequirements()) return false;
|
||||
AddItemsToInventory();
|
||||
Collect();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void AddItemsToInventory()
|
||||
public void AddItemsToInventory()
|
||||
{
|
||||
var failedItems = new Array<LootItem>();
|
||||
foreach (var item in LootTable)
|
||||
|
|
@ -54,21 +60,44 @@ public partial class ItemPickup : Interactable
|
|||
}
|
||||
|
||||
// Delet This
|
||||
|
||||
QueueFree();
|
||||
}
|
||||
|
||||
public void Collect()
|
||||
{
|
||||
AddItemsToInventory();
|
||||
// if (Owner is ItemDrop dropWrapper)
|
||||
// {
|
||||
// // move the wrapper
|
||||
// var tween = GTweenSequenceBuilder.New()
|
||||
// .Append(dropWrapper.TweenGlobalPosition(GameManager.Instance.PlayerPosition.Value, 0.5f))
|
||||
// .AppendCallback(() =>
|
||||
// {
|
||||
// AddItemsToInventory();
|
||||
// Owner.QueueFree();
|
||||
// })
|
||||
// .Build();
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// // move this
|
||||
//
|
||||
// }
|
||||
}
|
||||
|
||||
private void _on_area_entered(Area2D area)
|
||||
{
|
||||
if (!_autoPickup) return;
|
||||
if (area is InteractionController interactionController)
|
||||
{
|
||||
//Check if items are not maxed to avoid a looping autopickup situation
|
||||
var canAdd = LootTable.Aggregate(false, (current, item) => current || InventoryManager.Instance.CanAddItem(item.ItemKey));
|
||||
|
||||
if (canAdd)
|
||||
{
|
||||
AddItemsToInventory();
|
||||
}
|
||||
}
|
||||
// if (!_autoPickup) return;
|
||||
// if (area is InteractionController interactionController)
|
||||
// {
|
||||
// //Check if items are not maxed to avoid a looping autopickup situation
|
||||
// var canAdd = LootTable.Aggregate(false, (current, item) => current || InventoryManager.Instance.CanAddItem(item.ItemKey));
|
||||
//
|
||||
// if (canAdd)
|
||||
// {
|
||||
// AddItemsToInventory();
|
||||
// }
|
||||
// }
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue