Reimu sprites

This commit is contained in:
Marco 2025-06-06 09:56:19 +02:00
commit bc67da05e6
11 changed files with 173 additions and 184 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=45 format=3 uid="uid://d2xmlov4ee2fc"]
[gd_scene load_steps=41 format=3 uid="uid://d2xmlov4ee2fc"]
[ext_resource type="Script" uid="uid://bi2edpdosngll" path="res://Scripts/Components/FSM/Enemy/EnemyFSMProxy.cs" id="1_c4gmu"]
[ext_resource type="Resource" uid="uid://bqdvyxs8sj3qa" path="res://Resources/Enemies/Reimu_Boss.tres" id="2_glyek"]
@ -8,9 +8,9 @@
[ext_resource type="Script" uid="uid://dbmc3klko5x18" path="res://Scripts/Components/FSM/Enemy/Alert.cs" id="8_yc20b"]
[ext_resource type="Script" uid="uid://difn6d5np1pui" path="res://Scripts/Components/FSM/Boss/Shooting.cs" id="9_afh63"]
[ext_resource type="Resource" uid="uid://dlhe7by67eu4v" path="res://Resources/BossPhases/Reimu/Reimu_Boss_Script.tres" id="10_3f6i0"]
[ext_resource type="SpriteFrames" uid="uid://dpaxpwb2himus" path="res://Resources/Sprites/Reimu_Boss.tres" id="11_glyek"]
[ext_resource type="Script" uid="uid://4hwtlc1ftjsc" path="res://Scripts/Components/FSM/Enemy/Dead.cs" id="11_t2767"]
[ext_resource type="Script" uid="uid://dj37rup1ibnn6" path="res://Scripts/Components/FSM/Enemy/Controlled.cs" id="12_4svw5"]
[ext_resource type="Texture2D" uid="uid://bbdrws471xslc" path="res://Sprites/Actors/Rumia-world.png" id="13_xltp3"]
[ext_resource type="Script" uid="uid://dathhlufbe6gr" path="res://Scripts/Components/FSM/Enemy/EnemyFSMAnimatedSprite.cs" id="14_p6xck"]
[ext_resource type="Script" uid="uid://mb4ugq74a17c" path="res://Scripts/Components/FSM/Enemy/PlayerDetectionModule.cs" id="15_dueum"]
[ext_resource type="Script" uid="uid://bflvr26h52c55" path="res://Scripts/Components/FSM/Enemy/EnemyStorageModule.cs" id="16_xyblu"]
@ -36,35 +36,6 @@
[sub_resource type="CircleShape2D" id="CircleShape2D_pnkma"]
radius = 23.0217
[sub_resource type="AtlasTexture" id="AtlasTexture_lukoi"]
atlas = ExtResource("13_xltp3")
region = Rect2(0, 0, 8, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_wegsk"]
atlas = ExtResource("13_xltp3")
region = Rect2(8, 0, 8, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_a6ruk"]
atlas = ExtResource("13_xltp3")
region = Rect2(16, 0, 8, 16)
[sub_resource type="SpriteFrames" id="SpriteFrames_v6t43"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_lukoi")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_wegsk")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_a6ruk")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]
[sub_resource type="CircleShape2D" id="CircleShape2D_5wstg"]
radius = 92.0054
@ -166,7 +137,7 @@ EquippedWeapon = NodePath("../../EnemyWeapon")
_moduleNodes = [NodePath("../../AnimationModule")]
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
sprite_frames = SubResource("SpriteFrames_v6t43")
sprite_frames = ExtResource("11_glyek")
script = ExtResource("14_p6xck")
[node name="PlayerDetection" type="Area2D" parent="."]