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Apply difficulty modifiers to damage
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15 changed files with 94 additions and 59 deletions
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@ -21,7 +21,7 @@ public partial class BulletResource : Resource
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[Export] public DamageType DamageType = DamageType.Neutral;
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[Export] public bool Controllable = false;
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[Export] public bool Grazeable { get; set; } = true;
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[Export] public float GrazeValue { get; set; } = 1f;
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[Export] public float GrazeValue { get; set; } = 0.2f;
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[Export]
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public BulletCreationModifier Modifier;
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