Apply difficulty modifiers to damage

This commit is contained in:
Marco 2025-04-08 19:06:39 +02:00
commit bb0f17124d
15 changed files with 94 additions and 59 deletions

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@ -21,7 +21,7 @@ public partial class BulletResource : Resource
[Export] public DamageType DamageType = DamageType.Neutral;
[Export] public bool Controllable = false;
[Export] public bool Grazeable { get; set; } = true;
[Export] public float GrazeValue { get; set; } = 1f;
[Export] public float GrazeValue { get; set; } = 0.2f;
[Export]
public BulletCreationModifier Modifier;