Refactored locations

This commit is contained in:
Marco 2025-01-21 15:17:26 +01:00
commit b7defbb209
16 changed files with 65 additions and 28 deletions

View file

@ -1,25 +0,0 @@
[gd_scene load_steps=5 format=3 uid="uid://7cpk3c3d8cl7"]
[ext_resource type="Script" path="res://Scenes/Barrel.cs" id="1_laidj"]
[ext_resource type="Texture2D" uid="uid://dqx1di84tkfft" path="res://Sprites/MediumLiquidTanks.png" id="1_mv1jg"]
[sub_resource type="AtlasTexture" id="AtlasTexture_i3nxh"]
atlas = ExtResource("1_mv1jg")
region = Rect2(64, 96, 32, 32)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_0nhpj"]
size = Vector2(28, 24)
[node name="LargeTank" type="Area2D"]
collision_layer = 64
collision_mask = 10
script = ExtResource("1_laidj")
Health = 2.0
metadata/_edit_group_ = true
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = SubResource("AtlasTexture_i3nxh")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false
shape = SubResource("RectangleShape2D_0nhpj")